Four categories of recipe difficulty: novice, apprentice, journeyman, master. Each category corresponds to an equal 25% of the skill level range. There should also be rare/unique type recipes that are only available to high masters (like 90% or 95% skill). These recipes won't be published in the list here, but will wait for game implementation and will probably be designed largely by the players. Ores Blacksmith Copper (N) Bronze (A) - tin + copper (requires novice whitesmith) Iron (J) Brass (J) - copper + zinc ore Steel (M) - 3 iron + 1 coal Hardened Steel (M) - 3 steel + 1 nickel ore Adamant, Orichalcum, etc... (M) Whitesmith Tin (N) Lead (N) Pewter (A) - 3 tin + 1 lead Silver (J) Aluminum (M) Electrum (M) - 3 gold + 1 silver Gold, Platinum, etc... (M) When smelting ores together, the resultant quantity is equal to that put in. This is to say that you get 4 pewter back when mixing 3 tin and 1 lead. Woods - subject to minor edits Bamboo, Pine, Elm (N) Apple, Lemon, Orange, Plum, Cedar (A) Banana, Palm, Olive, Oak, Maple (J) Teak, Walnut, Cherry, Mahogany, Ironwood (M) Roots - loose roots are gathered from trees via the dig command Pine, Elm (N) - is there any skill associated with this? Roots are used in minor alchemy type recipes to make resins and glues and solvents. They should also be combined with certain inedible nuts and berries for more advanced basic chemistry recipes. No tools should be required for gathering these. Tailoring / Leatherworking Coarse Wool Thread, Cloth (N) Thin Soft Leather (N) Coarse Cotton Thread, Cloth (A) Fine Wool Thread, Cloth (A) Thick Soft Leather (A) Coarse Linen Thread, Cloth (J) Fine Cotton Thread, Cloth (J) Thin Rigid Leather (J) Silk Thread, Cloth (M) Thick Rigid Leather (M) Threads may be dyed in order to make patterned cloth or embroidery, these are Journeyman and Master level weaver and tailor recipes. Undyed threads may be used to make cloth which may then be dyed. Note: The items listed here are by no means meant to be a complete listing. Weapons Dagger Small Copper Knife (N) Small Tin Knife (N) Broad Copper Dagger (N) Thin Bronze Dagger (A) Large Bronze Knife (A) Brass Dagger (J) Dagger (J) Bodkin, Poinard, Stiletto (M) - all 3 are stabbing daggers Sword -- no novice swords -- Axe Crude Flint Axe (N) Crude Copper Axe (N) - stonecutting Hammer Wooden Mallet (N) - carpentry Rock Hammer (N) - stonecutting Bronze Hammer (A) Warhammer (J) Heavy Warhammer (M) Steel Smithing Hammer (M) Mace Crude Wooden Club (N) - carpentry Lead-filled Wooden Club (A) - carpentry, (novice whitesmith) Flail -- no novice flails -- Polearm Flint Spear (N) Copper Spear (N) Bronze Spear (A) Short Copper Javelin (A) Pitchfork (J) Glaive, Halberd (M) Ranged - bowyer skill, obviously way more options Crude Shortbow (N) Simple Light Crossbow (J) Ironwood Longbow (M) Armour Head Body Hands Feet Shield Arrows Arrowheads - blacksmithing unless otherwise stated Crude Flint Arrowhead (N) - stonecutting Crude Copper Arrowhead (N) Sharp Copper Arrowhead (A) Crude Bronze Arrowhead (A) Blunt Lead Arrowhead (A) - whitesmithing Razor Flint Arrowhead (J) - stonecutting Sharp Bronze Arrowhead (J) Flat Iron Arrowhead (J) Round Iron Arrowhead (J) Silver Arrowhead (J) - whitesmithing Jagged Steel Arrowhead (M) Razor Steel Arrowhead (M) Round Steel Arrowhead (M) Blunt Steel Arrowhead (M) Shafts - carpentry Bamboo Shaft (N) Pine Shaft (A) Bronze Shaft (A) - blacksmithing Oak Shaft (J) Iron Shaft (J) - blacksmithing Ironwood Shaft (M) Oralchium Shaft (M) - blacksmithing Fletchings - fletching :) Chicken Feather Fletching (N) Crow Feather Fletching (N) Duck Feather Fletching (A) Goose Feather Fletching (J) Hawk Feather Fletching (J) Eagle Feather Fletching (M) Peacock Feather Fletching (M) Griffon, Roc, Phoenix, etc... (M) Whole Arrows / Bolts - fletching Magical arrows start at Journeyman Arrowheads contribute to the damage potential of the arrow, shafts affect the range, and fletchings affect the accuracy of said resultant arrow. The components could possibly affect other elements as well. For example, metal shafts will generally not have as much range as their wooden counterparts but will increase damage potential, etc...