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	<title>Untitled &#187; yak shaving</title>
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	<description>and still for good reason.</description>
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		<title>perpetual shearer of bovinoids</title>
		<link>http://ammonlauritzen.com/blog/2005/05/18/perpetual_shearer_of_bovinoids/</link>
		<comments>http://ammonlauritzen.com/blog/2005/05/18/perpetual_shearer_of_bovinoids/#comments</comments>
		<pubDate>Wed, 18 May 2005 21:50:00 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[yak shaving]]></category>

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		<description><![CDATA[Upon reflection, my activities of this day (once I stopped singing and gagging) have been little more than yak shaving. The definitive explanation of the concept is an email to the AI Lab.
In fact, I am really quite perpetually engaged in such activities. Most hackers are, it seems. And, I would expect that most people [...]]]></description>
			<content:encoded><![CDATA[<p>Upon reflection, my activities of this day (once I stopped singing and gagging) have been little more than <a href='http://www.catb.org/~esr/jargon/html/Y/yak-shaving.html'>yak shaving</a>. The definitive explanation of the concept is an <a href='http://www.ai.mit.edu/lab/gsb/gsb-archive/gsb2000-02-11.html'>email</a> to <a href='http://www.csail.mit.edu/about/about.html'>the AI Lab</a>.</p>
<p>In fact, I am really quite perpetually engaged in such activities. Most hackers are, it seems. And, I would expect that most people in general find themselves in a somewhat related cycle.</p>
<p>The worse example of yak shaving in my life right now is the combination of mud and work. The best visual explanation of this phenomenon that I can think of for non-hackers is as a stack of cards &#8211; each with a todo item on it. I have something that I need to do, it gets placed on the table. While performing the task I either discover something that needs to be done beforehand or I am presented with another task.</p>
<p>Pre-reqs and more important tasks go on top of the stack, less important tasks go on the end of the stack. I can only work on the item on the top of the stack.</p>
<p>Using the real world example:</p>
<p>I need to redesign the <a href='http://uatv.arizona.edu'>UATV</a> site and make the <a href='http://kamp.arizona.edu'>KAMP</a> site dynamic again after it was remodeled by other people during my breakdown. The UATV redesign isn&#8217;t as important as the KAMP upgrade, so KAMP gets priority, is the top card of the two.</p>
<p>However, I am also quite possibly leaving ECE in the near future, so I really should be working on the <a href='https://alumni.engr.arizona.edu'>Alumni</a> server migration to OSX. This requires that I migrate old user accounts, migrate the account generation system, and add a few more features to the administrative interface. So, I need to figure out how to move the accounts over (this solves porting the generation system). Admin interface isn&#8217;t a priority, so it gets to be on the bottom of this new stack of cards before being added to the whole stack.</p>
<p>I also want to work on the mud. This has a lower priority than the work projects, but I am also constantly being hammered on IM and email &#8211; so the items on the mud stack keep moving around even when I&#8217;m not actively working on it.</p>
<p>My current long-term goal for the mud right now is the completion of my <a href='http://morpork.simud.org/~ammon/mud-spells.txt'>spell list</a>, a fully realized crafting tree, and the formation of the PW guild as an organization. For complete and total satisfaction with spells, I need material components. Components require crafting recipes. These recipes require raw materials that are harvestable in different ways. For full satisfaction with recipes, I want people to be able to scribe them. Full satisfaction with magic would also imply spellbooks, which implies books. For books to work the way I like, they need to have language support.</p>
<p>The resultant stack looks something like this:</p>
<pre>- alumni server planning
  - meet with tony
    - discuss overall server goal and make checklist
    - discuss default user options and settings
  - write a 'terms of service' document to refer users to
- alumni account transfer script
  - find out where passwords are stored
    OR
  - write some sort of magical transfer program that auths against the old server
- alumni account system migration
  - alumni admin interface and utilities
    - might be deprecated by osx utilities
  - password reset button
- kamp tune-up
  - figure out what to do about sports page
- uatv redesign
  - poll for ideas
  - consider new site flow
  - make change on dev copy of site
    - test dev site for reactions
    - launch new site
- rewrite crafting tree (<a href='http://morpork.simud.org/~ammon/mud-crafting.txt'>notes</a>)
  - change base gathered resource objects
    - consolidate all mines and plants in the game
    - introduce new materials
    - fix gemstone drop rates
  - write intermediary phase recipes
  - migrate existing system to support tiers of material difficulty
    - write new recipes for general in-game objects
- mud language support (<a href='http://simud.org/pipermail/walraven/2005-March/001152.html'>ml</a>)
- paper rewrite
  - scribe recipes
  - books
    - recipes and spells can go into pages of books
- make spell component ingredients farmable
  - write recipes to make usable components out of ingredients
- complete spell list
- build pw guild hall
- create books and put them in pw library
- advertise the guild's opening</pre>
<p>And while I was writing this, my boss at engineering just pointed me at <a href='http://www.nagios.org'>Nagios</a>, which thing has now been added to the top of the stack <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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