I’m itching to do a write-up on some of RIFT’s rogue class options, but figured it was more appropriate that I did something else before launching into a full discussion of another class.

I’d like to take a moment and outline the salient points that make each of the game’s 30-odd subclasses unique and interesting, because I’ve yet to find anything of the sort anywhere. Most wikis just quote the same garbage promotional text that talks about how Champions have “legendary strength” and move with “startling speed” and other such uselessness. My information is from the skill tree itself. I am reporting the trends in abilities, some of which might not fully manifest unless one spends over 30 points in the class, but there you are.
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Okay, so I find myself needing to apologize. It has been an unacceptably long time since I’ve written anything. I also apologize for the unfocused and unusually verbose braindump you are about to witness. I’m just too out of practice. My RL excuses for this are: a period of unemployment and job hunting finally leading to a new job, a new baby, major repairs around the house (I built a fence!), two moves across state lines, burst pipes rendering my house uninhabitable, and a successful game open beta launch. But meh, that’s just excuses.

In that time period, I wrote 5 articles that haven’t made it here. Hopefully the time will present itself to re-evaluate 2 or 3 of them in the next month.

But for now, something more current ;)

RIFT is gearing up for what feels to me like it might be the most successful western-style fantasy mmorpg release in 5 years. I am going to play it. And I am going to write a lot about it.
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Well, five weeks in a row was pretty good. I’m going to have to take a break from this series until some time after the new year for reasons of not making my wife hate me over the holiday :)

I plan on making my Florensia update some time next week and hope to resume regular posting for most of January.

Time was actually short this week. I spent a lot of time alternatively between work, a closed beta, and Borderlands. Lots of Borderlands. And some Dawn of War, come to think of it… but anyhow.

The game I had wanted to look at this week is Gatheryn. They’re nominally in “open” beta, but put testers under a clickthrough NDA. So… they go on the list with all of my other closed beta games of interest in stead.

After a lot of debate and consideration, I’ve decided to just go ahead and give Florensia a shot and be done with it.

Week 5: Florensia

character portrait

Florensia looks like a pretty generic Asian sort of MMO. The Western publication of the game is handled by the same folks who’re publishing Ragnarok Online and Hello Kitty Online in english, so I figure it’s worth a look for that reason alone.

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So I’ve actually got a game I want to report on this week. Holiday didn’t allow me to pick up a new F2P game and the first rule of Closed Beta is well, yeah. But Steam had an evil sale on like 300 games, so I buckled and snagged a few.

Fallen Earth is not free to play, and it is not in beta any more. But it was on sale for 50% off last week, so that – combined with the recent comments I’ve been reading on GamerDNA was good enough for me.

Well, that, and there were 15-day trial keys available from The Escapist last weekend. So… close enough ;)

traffic sign

Week 4: Fallen Earth

I’d tried FE near the end of their beta cycle… and hated it. The controls were brittle and confusing. It was easy to inadvertently unwield your weapons, etc… and I died twice and never finished the intro. The experience was frustrating enough that I played the game for two hours before giving up on it entirely.

Thankfully, they’ve fixed a LOT since then. It’s playable. There are still some rough edges, but they’re manageable.

Unlike the previous games I’ve looked at, Fallen Earth is actually rated M (17+) for subject matter and language. I have not encountered anything overtly objectionable yet, and the violence is downright cartoonish for an M title these days, but it’s a harsh wilderness out there…

This might read a bit differently from my previous mmo-a-week reports because I didn’t actually take notes this time – I was too busy just playing the game ;) Also, I played equally on two different machines, so my screenshots are in two different resolutions (some are full 1920×1080 HD behemoths), so be warned when you click.
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Sorry I was 9 minutes late according to blog clock, but I took my time sifting through and retaking screenshots. It’s still the Wednesday here in California though :P

So this time around was rough picking a game. After a lot of internal debate, the deciding has been made.

Lunia Chronicles just launched this week and has some good things going for it, but it looks like another goofy footed wrist breaker in the vein of Dragonica and I’m still healing from week 1. But they have SLIME as an unlockable character class… No. I will resist. The lure of bashing heads as a baby slime is strong, but not strong enough. Maybe next month.

Week 3: Ether Saga Online

2009-11-25-22-37-45

No, it had to be a traditional click-to-move Korean style MMO. After all, that’s what I said I’d be playing for this series and I’ve not done one yet. The strongest initial contender was Ether Saga Online in light of their recent parenting award. That’s enough news of interest to give the game a chance.

Other candidates were games I’d seen in banner ads this week… but after a bit of googling to see what gameplay looked like, this music video (to Usher’s “Yeah!”) was the deciding factor this time around. If the characters are that expressive in game, I can’t help but try. Ether Saga it is.

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