<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Untitled</title>
	<atom:link href="http://ammonlauritzen.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://ammonlauritzen.com/blog</link>
	<description>and still for good reason.</description>
	<lastBuildDate>Wed, 05 May 2010 18:43:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>virtualbox rules</title>
		<link>http://ammonlauritzen.com/blog/2010/03/10/virtualbox-rules/</link>
		<comments>http://ammonlauritzen.com/blog/2010/03/10/virtualbox-rules/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:42:23 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sysadmin]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[linux]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=1111</guid>
		<description><![CDATA[Nothing much to say here, but with absolutely minimal pain and suffering, I have 64-bit linux virtual machines running on top of my 32-bit windows XP install. This pleases me.
The recipe:

Compatible CPU with VT-x/AMD-V enabled in the BIOS
Innotek/Oracle/Sun VirtualBox (a current version) with hardware virtualization enabled
Profit!

The one downside to this? 64-bit VM&#8217;s running on 32-bit [...]]]></description>
			<content:encoded><![CDATA[<p>Nothing much to say here, but with absolutely minimal pain and suffering, I have 64-bit linux virtual machines running on top of my 32-bit windows XP install. This pleases me.</p>
<p>The recipe:</p>
<ol>
<li>Compatible CPU with VT-x/AMD-V enabled in the BIOS</li>
<li>Innotek/Oracle/Sun VirtualBox (a current version) with hardware virtualization enabled</li>
<li>Profit!</li>
</ol>
<p>The one downside to this? 64-bit VM&#8217;s running on 32-bit host OS can&#8217;t see multiple cpu&#8217;s. Boo. Hoo. I&#8217;ll just run more VM&#8217;s!</p>
<p><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2010/03/centos-installer-64-virtualbox.png"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2010/03/centos-installer-64-virtualbox-300x250.png" alt="64-bit centos installer" title="centos-installer-64-virtualbox" width="300" height="250" class="alignnone size-medium wp-image-1112" /></a> <a href="http://ammonlauritzen.com/blog/wp-content/uploads/2010/03/ubuntu-64-virtualbox.png"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2010/03/ubuntu-64-virtualbox-300x250.png" alt="64-bit ubuntu livecd" title="ubuntu-64-virtualbox" width="300" height="250" class="alignnone size-medium wp-image-1113" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2010/03/10/virtualbox-rules/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>dead simple traditional style rotation</title>
		<link>http://ammonlauritzen.com/blog/2010/02/05/dead-simple-traditional-style-rotation/</link>
		<comments>http://ammonlauritzen.com/blog/2010/02/05/dead-simple-traditional-style-rotation/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 17:51:26 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[sysadmin]]></category>
		<category><![CDATA[logfiles]]></category>
		<category><![CDATA[php]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=1105</guid>
		<description><![CDATA[In response to my two-step rotation post earlier this week, I figure I may as well share the logic I use for a more traditional logfile rotation scheme.
I think this is as simple as I can possibly make it:

&#60;?
define( 'MAX_COPIES', 3 );
$back_fname = &#34;/path/to/log/file/abc.log&#34;;

function trace( $msg ) {
    echo &#34;- $msg\n&#34;;
}

exec( &#34;ls [...]]]></description>
			<content:encoded><![CDATA[<p>In response to <a href='http://ammonlauritzen.com/blog/2010/02/03/simple-two-step-logfile-rotation/'>my two-step rotation post</a> earlier this week, I figure I may as well share the logic I use for a more traditional logfile rotation scheme.</p>
<p>I think this is as simple as I can possibly make it:</p>
<pre class="brush: php;">
&lt;?
define( 'MAX_COPIES', 3 );
$back_fname = &quot;/path/to/log/file/abc.log&quot;;

function trace( $msg ) {
    echo &quot;- $msg\n&quot;;
}

exec( &quot;ls -r ${back_fname}*&quot;, $copies, $succ );
while( count($copies) &gt;= MAX_COPIES ) {
    $fname = array_shift($copies);
    trace( &quot;deleting &quot;.$fname );
}
$next = count($copies);
while( $fname = array_shift($copies) ) {
    --$next;
    trace( &quot;rotating $fname -&gt; $next&quot; );
    rename( $fname, &quot;$back_fname.$next&quot; );
}

trace( &quot;creating $back_fname&quot; );
touch( $back_fname );
?&gt;
</pre>
<p>A sample series of executions might look like this:</p>
<pre class="brush: plain;">
ammon@wernstrom:/path/to/log/file$ touch abc.log
ammon@wernstrom:/path/to/log/file$ php rotate.php
- rotating /path/to/log/file/abc.log -&gt; 0
- creating /path/to/log/file/abc.log
ammon@wernstrom:/path/to/log/file$ php rotate.php
- rotating /path/to/log/file/abc.log.0 -&gt; 1
- rotating /path/to/log/file/abc.log -&gt; 0
- creating /path/to/log/file/abc.log
ammon@wernstrom:/path/to/log/file$ php rotate.php
- rotating /path/to/log/file/abc.log.1 -&gt; 2
- rotating /path/to/log/file/abc.log.0 -&gt; 1
- rotating /path/to/log/file/abc.log -&gt; 0
- creating /path/to/log/file/abc.log
ammon@wernstrom:/path/to/log/file$ php rotate.php
- deleting /path/to/log/file/abc.log.2
- rotating /path/to/log/file/abc.log.1 -&gt; 2
- rotating /path/to/log/file/abc.log.0 -&gt; 1
- rotating /path/to/log/file/abc.log -&gt; 0
- creating /path/to/log/file/abc.log
</pre>
<p>This doesn&#8217;t have any failsafes, doesn&#8217;t compress anything, depends on an external call to &#8216;ls&#8217;, and it actually deletes old files in stead of overwriting them&#8230; but it is the shortest, simplest method I&#8217;ve come up with to get the job done.</p>
<p>If I feel like making this a full-fledged series, I might actually post a more thorough implementation later <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2010/02/05/dead-simple-traditional-style-rotation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>simple two-step logfile rotation</title>
		<link>http://ammonlauritzen.com/blog/2010/02/03/simple-two-step-logfile-rotation/</link>
		<comments>http://ammonlauritzen.com/blog/2010/02/03/simple-two-step-logfile-rotation/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 19:23:08 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[sysadmin]]></category>
		<category><![CDATA[logfiles]]></category>
		<category><![CDATA[php]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=1103</guid>
		<description><![CDATA[This is the result of 10 minutes of pounding on the keyboard after yet another disappointing experience with trying to get logrotate to do something vaguely more flexible.
This simple script scans all normal files in a log directory, and if they are older than a certain cutoff, moves them into a holding directory for old [...]]]></description>
			<content:encoded><![CDATA[<p>This is the result of 10 minutes of pounding on the keyboard after yet another disappointing experience with trying to get logrotate to do something vaguely more flexible.</p>
<p>This simple script scans all normal files in a log directory, and if they are older than a certain cutoff, moves them into a holding directory for old logs. Future passes will check files in the old directory for another age setting and will delete them. That&#8217;s all there is to it.</p>
<p>Configure your cutoffs, directories of interest, and optionally plug in a better logging mechanism and you&#8217;re set. (Oh, and change the #! if necessary, of course).</p>
<pre class="brush: php;">
#!/usr/bin/php
&lt;?
$cutoff_rotate = &quot;3 days&quot;;
$cutoff_delete = &quot;7 days&quot;;
$dir_log = &quot;/logs&quot;;
$dir_old = &quot;/logs.old&quot;;

function trace( $msg, $debug = FALSE ) {
	// appropriate logging mechanism can be plugged in here
	echo &quot;[] $msg\n&quot;;
}

// scan old files for deletion
if( is_dir($dir_old) ) {
	$dh = opendir( $dir_old );
	if( $dh !== FALSE ) {
		chdir( $dir_old );
		trace( &quot;scanning $dir_old for logs more than $cutoff_delete old&quot; );
		$cutoff = strtotime( &quot;-$cutoff_delete&quot; );
		trace( &quot;cutoff is &quot;.date('r',$cutoff) );
		while( ($file = readdir($dh)) !== FALSE ) {
			if( is_dir($file) ) {
				trace( &quot;skipping $file&quot;, true );
				continue;
			} else {
				$ts = filemtime($file);
				if( $ts &lt; $cutoff ) {
					trace( &quot;deleting $file, &quot;.date('r',$ts) );
					$succ = @unlink($file);
					if( !$succ )
						trace( &quot;failed to unlink $file!&quot; );
				} else {
					trace( &quot;ignoring $file, &quot;.date('r',$ts), true );
				}
			}
		}
	}
	closedir( $dh );
} else {
	trace( &quot;no old log dir $dir_old to scan yet&quot; );
}

// scan current files for rotation
if( file_exists($dir_old) ) {
	trace( &quot;creating $dir_old&quot; );
	$succ = @mkdir( $dir_old, 0775, true );
	if( !$succ ) {
		trace( &quot;mkdir failed, aborting rotation&quot; );
		exit( 1 );
	}
}
if( is_dir($dir_log) ) {
	$dh = opendir( $dir_log );
	if( $dh !== FALSE ) {
		chdir( $dir_log );
		trace( &quot;scanning $dir_log for logs more than $cutoff_rotate old&quot; );
		$cutoff = strtotime( &quot;-$cutoff_delete&quot; );
		trace( &quot;cutoff is &quot;.date('r',$cutoff) );
		while( ($file = readdir($dh)) !== FALSE ) {
			if( is_dir($file) ) {
				trace( &quot;skipping $file&quot;, true );
				continue;
			} else {
				$ts = filemtime($file);
				if( $ts &lt; $cutoff ) {
					trace( &quot;rotating $file, &quot;.date('r',$ts), true );
					$succ = @rename( $file, $dir_old );
					if( !$succ )
						trace( &quot;failed to rotate $file!&quot; );
				} else {
					trace( &quot;ignoring $file, &quot;.date('r',$ts), true );
				}
			}
		}
	}
	closedir( $dh );
}
?&gt;
</pre>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2010/02/03/simple-two-step-logfile-rotation/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>lazy php profiler</title>
		<link>http://ammonlauritzen.com/blog/2010/01/12/lazy-php-profiler/</link>
		<comments>http://ammonlauritzen.com/blog/2010/01/12/lazy-php-profiler/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 01:06:56 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[php]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=1096</guid>
		<description><![CDATA[Caveman profiling with a side of &#8220;where were you at 9pm on the night in question?&#8221; As always, season to taste.

&#60;?
$_profile_log = &#34;/tmp/php-profile.log&#34;;

function _profile() {
    static $fh;
    if( !isset($fh) ) {
        global $_profile_log;
        if( !file_exists($_profile_log) [...]]]></description>
			<content:encoded><![CDATA[<p>Caveman profiling with a side of &#8220;where were you at 9pm on the night in question?&#8221; As always, season to taste.</p>
<pre class="brush: php;">
&lt;?
$_profile_log = &quot;/tmp/php-profile.log&quot;;

function _profile() {
    static $fh;
    if( !isset($fh) ) {
        global $_profile_log;
        if( !file_exists($_profile_log) ) {
            @touch( $_profile_log );
            @chmod( $_profile_log, 0664 );
        }
        $fh = @fopen( $_profile_log, &quot;a&quot; );
    }
    if( !$fh )
        return false;

    $stack = debug_backtrace();
    if( $stack[1] )
        $base = $stack[1];
    else
        $base = $stack[0];
    $buf = $base['file'].&quot;:&quot;.$base['line'].&quot;, &quot;;
    if( $base['class'] )
        $buf .= $base['class'].$base['type'];
    $buf .= $base['function'];

    $buf = sprintf(&quot;[%s] %s\n&quot;,date(&quot;H:i:s&quot;),$buf);
    return @fwrite( $fh, $buf );
}
?&gt;
</pre>
<p><span id="more-1096"></span><br />
Sample use:</p>
<pre class="brush: php;">
&lt;?
require_once &quot;profiler.php&quot;;

// setup
function func() {
    _profile();
}

class obj {
    function method() {
        _profile();
    }
    function other_method() {
        func();
    }
    function indirect_method() {
        $this-&gt;method();
    }
}

$obj = new obj();

// actual invocation cases
_profile();
func();
obj::method();
$obj-&gt;method();
$obj-&gt;other_method();
$obj-&gt;indirect_method();
?&gt;
</pre>
<p>Output:</p>
<pre class="brush: plain;">
ammon@elzar:~$ cat /tmp/php-profile.log
[19:00:21] /home/ammon/test.php:20, _profile
[19:00:21] /home/ammon/test.php:21, func
[19:00:21] /home/ammon/test.php:22, obj::method
[19:00:21] /home/ammon/test.php:24, obj-&gt;method
[19:00:21] /home/ammon/test.php:13, func
[19:00:21] /home/ammon/test.php:16, obj-&gt;method
</pre>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2010/01/12/lazy-php-profiler/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>almost recovered</title>
		<link>http://ammonlauritzen.com/blog/2010/01/02/almost-recovered/</link>
		<comments>http://ammonlauritzen.com/blog/2010/01/02/almost-recovered/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 02:16:24 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[blogging]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=1079</guid>
		<description><![CDATA[I&#8217;ve gone through all of my old posts (~260 of them in my 5+ year history) and tagged them.
I&#8217;ve got a theme that doesn&#8217;t make me want to tear my eyes out, but it&#8217;s not what I want yet.
I&#8217;ve acknowledged all missing images that I noticed by tagging the post as &#8216;broken images&#8217;, and I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gone through all of my old posts (~260 of them in my 5+ year history) and tagged them.</p>
<p>I&#8217;ve got a theme that doesn&#8217;t make me want to tear my eyes out, but it&#8217;s not what I want yet.</p>
<p>I&#8217;ve acknowledged all missing images that I noticed by tagging the post as &#8216;broken images&#8217;, and I&#8217;ll be going through them again later to see if I have any remaining local copies of the files in question.</p>
<p>I&#8217;ve installed a modern syntax hiliting plugin, so code should be readable again.</p>
<p>Sooo close.</p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2010/01/02/almost-recovered/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>sigh</title>
		<link>http://ammonlauritzen.com/blog/2009/12/31/sigh/</link>
		<comments>http://ammonlauritzen.com/blog/2009/12/31/sigh/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 01:46:12 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[technical difficulty]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=747</guid>
		<description><![CDATA[I can&#8217;t type. I Just managed to delete my entire blog content dir and plugins. This means all of my images and any uploaded zips are gone.
Also, my company has recently had to make some dramatic changes that I&#8217;m still coping with. I am still employed, but I&#8217;m not much in the mood to continue [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t type. I Just managed to delete my entire blog content dir and plugins. This means all of my images and any uploaded zips are gone.</p>
<p>Also, my company has recently had to make some dramatic changes that I&#8217;m still coping with. I am still employed, but I&#8217;m not much in the mood to continue with any of my previous article series at present.</p>
<p>On the bright side, this gives me an excuse upgrade to WP2.9 and dig through my 250+ post archive and clean things up.</p>
<p>Please excuse the mess while I unbork everything. Happy new year.</p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2009/12/31/sigh/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>mmo-a-week: vacation</title>
		<link>http://ammonlauritzen.com/blog/2009/12/16/mmo-a-week-vacation/</link>
		<comments>http://ammonlauritzen.com/blog/2009/12/16/mmo-a-week-vacation/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 07:13:12 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[mmo-a-week]]></category>
		<category><![CDATA[mmorpg]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=745</guid>
		<description><![CDATA[Well, five weeks in a row was pretty good. I&#8217;m going to have to take a break from this series until some time after the new year for reasons of not making my wife hate me over the holiday  
I plan on making my Florensia update some time next week and hope to resume [...]]]></description>
			<content:encoded><![CDATA[<p>Well, five weeks in a row was pretty good. I&#8217;m going to have to take a break from this series until some time after the new year for reasons of not making my wife hate me over the holiday <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I plan on making my Florensia update some time next week and hope to resume regular posting for most of January.</p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2009/12/16/mmo-a-week-vacation/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>mmo-a-week: week 5: florensia (incomplete)</title>
		<link>http://ammonlauritzen.com/blog/2009/12/09/mmo-a-week-florensia/</link>
		<comments>http://ammonlauritzen.com/blog/2009/12/09/mmo-a-week-florensia/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 02:20:32 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[broken images]]></category>
		<category><![CDATA[florensia]]></category>
		<category><![CDATA[mmo-a-week]]></category>
		<category><![CDATA[mmorpg]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=704</guid>
		<description><![CDATA[Time was actually short this week. I spent a lot of time alternatively between work, a closed beta, and Borderlands. Lots of Borderlands. And some Dawn of War, come to think of it&#8230; but anyhow.
The game I had wanted to look at this week is Gatheryn. They&#8217;re nominally in &#8220;open&#8221; beta, but put testers under [...]]]></description>
			<content:encoded><![CDATA[<p>Time was actually short this week. I spent a lot of time alternatively between work, a closed beta, and Borderlands. Lots of Borderlands. And some Dawn of War, come to think of it&#8230; but anyhow.</p>
<p>The game I had wanted to look at this week is <a href='http://www.mindfusegames.com/'>Gatheryn</a>. They&#8217;re nominally in &#8220;open&#8221; beta, but put testers under a clickthrough NDA. So&#8230; they go on the list with all of my other closed beta games of interest in stead.</p>
<p>After a lot of debate and consideration, I&#8217;ve decided to just go ahead and give Florensia a shot and be done with it.</p>
<h3>Week 5: Florensia</h3>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_12_48_33.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_12_48_33-300x187.jpg" alt="character portrait" title="character portrait" width="300" height="187" class="alignnone size-medium wp-image-733" /></a></div>
<p>Florensia looks like a pretty generic Asian sort of MMO. The Western publication of the game is handled by the same folks who&#8217;re publishing Ragnarok Online and Hello Kitty Online in english, so I figure it&#8217;s worth a look for that reason alone.</p>
<p><span id="more-704"></span></p>
<h3>Registration and Download</h3>
<p>Since I&#8217;m short on time, I&#8217;m going to start with the download first. Hmm, official download URL requires I use Akamai&#8217;s download manager? How&#8230; quaint. My other options are the normal sort of big queued mirrors&#8230; I&#8217;ll try the downloader.</p>
<p>Interesting, it appears to be some sort of custom BT client that displays progress via my browser? Weird.</p>
<p>And&#8230; after a few minutes, it started making my network connection act a bit wonky, so I gave up with their method and just started retrieval from my favorite supplied mirrors.</p>
<p>And now that that&#8217;s running (1gb installer, about 1 hour eta if I throttle the download to play nice with others on the network with me right now)&#8230; it is time to register.</p>
<p>Registration is minimal. The only real survey question is a standard &#8220;where did you hear about us?&#8221; sort of deal. I find it funny that banner ads aren&#8217;t listed. If they&#8217;re spending enough on marketing that I am aware of them as a result of this&#8230; they should probably be capturing success metrics from this. Oh well, their loss. I clicked &#8220;other&#8221;.</p>
<p>Standard issue confirmation email wound up in my junk folder&#8230;</p>
<p>And after confirmation, it says it likes my registration. They gave me 10 BP for my trouble, some sort of micro-currency it seems. They have both AP and BP. Shrug, I&#8217;ll find out what those are if I wind up caring, I guess.</p>
<h3>Research and Waiting</h3>
<p>Looking around the web site, one of the first things I discover are the controls. WASD + QE are reasonable enough for moving around in first person. Autorun is bound to F. That&#8217;s good to know.</p>
<p>Ooh! Pretty. They have boats. With cannons. Ships are also driven with WASD, but with naturally different behaviors. No complaints there either. I wonder what are the odds that I&#8217;ll wind up driving a boat before Wednesday afternoon? I&#8217;m thinking about 5%? We&#8217;ll see.</p>
<p>Other default keybindings look pretty tolerable. In fact, they&#8217;re pretty common keybindings for a western mmo (&#8216;I&#8217; for inventory, &#8216;K&#8217; for skills, &#8216;J&#8217; for quest journal, etc). I take that as a good sign, maybe the translation here will be decent. This one appears to be Japanese in origin, so that might explain it.</p>
<p>Anyway, enough with the buttons. This boat thing, it intrigues me. I investigate it further.</p>
<p>It appears that you can build your own custom warship. The sample screenshots lead me to believe that the system will be out of reach financially during the course of this test, but you never know.</p>
<p>Looks like you can equip 3 different weapons at a time and quick swap between them. All weapons are of a fantasy swashbuckling nature. They provide a helpful grid of weapons available to each class and a basic graphic of how the weapons compare to each other.</p>
<div align='center'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/171-weapon-types.png"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/171-weapon-types.png" alt="weapon types" title="weapon types" width="540" height="195" class="alignnone size-full wp-image-707" /></a></div>
<p>I find it interesting in the extreme that dual pistols apparently have better range than a rifle <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Curious.</p>
<p><i>Hmm, what else can I find out while waiting for the download (24% complete)&#8230;</i></p>
<p>Skills are learned from books and are improved via skill points. Fishing seems to be a major economic activity and is the only source of some important items. Everything keeps referencing ships and crews&#8230; so maybe I&#8217;ll start off with one?</p>
<p>Questgivers are apparently identified by scrolls floating over their heads. There are separate quests for land and sea. Yup. I&#8217;m convinced now. If they don&#8217;t give me a boat tonight, I&#8217;m going to mumble and whine a lot.</p>
<p>Torpedoes! I must have a boat!</p>
<p>Names of places on the world map remind me of southwestern UK&#8230; with a bit of colonial Massachusetts for flavour.</p>
<p>It appears that a lot of equipment drops with 1-5 &#8220;seals&#8221; on it. These seals may be broken at the appropriate vendor to improve them. Sort of locked plusses. Nothing terribly unusual here, but good to know before I start wondering. In the grand tradition of this sort of game, there&#8217;s always a chance of failure (and even catastrophic failure?) when upgrading items, and you can farm special items to improve your chances of success. They also have a standard style item upgrade system that probably uses similar NPC&#8217;s and items to the seal system.</p>
<p>It appears that PvP is not yet implemented, but is planned for a later date.</p>
<p>Character classes&#8230; Explorers are agility based shooty types. Mercenaries are tough melee types. Nobles are mages with pretty clothes. Saints are nature priests. So, really, they have a standard Fighter/Thief/Cleric/Mage 4 class system, just with vaguely thematic names.</p>
<p>Naturally, there is a class specialization system, but since they require level 40 to upgrade, I don&#8217;t think I&#8217;ll be seeing that any time soon.</p>
<p>Hmm, what should I roll? Last month, I did: archer, archer, sort-of-paladin, medic with a crossbow. I think it&#8217;s time to try raw magical glass canon. Noble it is.</p>
<p><i>41% done downloading&#8230;</i></p>
<p>I&#8217;ve exhausted the official site. They have about the level of information I&#8217;ve come to expect from imported Asian MMORPG&#8217;s. It&#8217;s time to look for some wiki goodness&#8230;</p>
<p>The first Wikia site I see is a complete joke. Looks like somebody imported a bunch of data from the official site and stopped. The second one is not much better. Yup, two useless Wikia sites. Sigh. At least the second one has a newbie guide (which is just a list of what mobs to grind from level 1-19), but they don&#8217;t even have the imported data from the main site.</p>
<p><i>53%&#8230;</i></p>
<p>There we go. &#8220;Florensipedia&#8221; is what I was looking for. It&#8217;s slow, so I wouldn&#8217;t be surprised if it was running off of a cheap VPS or a home DSL connection, but either way, it&#8217;s a wiki with useful stuff&#8230; but it likes to drop connections? Sigh. Not going to link there in the event that the weight of one more mighty anchor tag breaks them entirely.</p>
<p>I wasn&#8217;t able to find skill lists there either&#8230; this is kind of annoying now. I guess I&#8217;ll have to figure that all out in game. Oh well, they did confirm that I&#8217;m going to be very squishy and should probably heal often and put some stat points toward increasing my HP. I think I can manage to do that.</p>
<p><i>And I think I&#8217;ll just wait for the download to finish and pick up from there.</i></p>
<h3>Installation and Startup</h3>
<p>The total download was a hair over exactly 1.0gb. Decompressed </p>
<p>It&#8217;s a standard Nullsoft installer&#8230; but the default destination folder is &#8220;C:\Netts&#8221;&#8230; which&#8230; just&#8230; whatever. <i>(Turns out NETTS is the original developing company)</i>. Let the game become installed! Here&#8217;s hoping that I don&#8217;t have to patch too much. It&#8217;s installing EU version 1.08.17, I wonder what&#8217;s current? The install page talks about making sure you download a current build so you don&#8217;t wind up having to patch forever&#8230; but I only saw one version available anyway <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Hmm&#8230; all of the sound effects are standalone wav files. Those could be fun to play with&#8230; But not as much fun as the BGM mp3&#8217;s <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Looks like the game also installed 5 languages worth of localizations (English, Chinese/Taiwanese, Korean, and Japanese). Queueing and playing some BGM before actually launching the game, just because I feel like it&#8230;</p>
<p>Happy pirate music! Yay!</p>
<p>Ok, now we attempt to launch.</p>
<p>Hmm, language selector on the patch client lists a bunch of European languages + Turkish as options.</p>
<p>The &#8220;Start&#8221; button does not work, but does not appear to be greyed out. It took some time for it to start patching, but it&#8217;s going now and looks like it will be a few minutes &#8211; but nothing worse than patching Everquest after not playing for a month or two.</p>
<p>Eventually, the patcher sped up, but it still took a few minutes.</p>
<p>And default run mode is 1024&#215;768 windowed. Login screen is happy bouncy 80&#8217;s anime intro sort of instrumental. Something about highschool kids who can&#8217;t seem to make it to class on time and spend all their time embarrassedly wondering if so-and-so from class C likes them, etc&#8230;</p>
<p>Login server is not being very responsive. This is not promising. Closing and restarting&#8230; gave me a helpful dialog that says &#8220;Now Game Playing AllGameClose Launcher restart&#8221;, which clearly means&#8230; what?</p>
<p>The start button is not enabled, I wonder if it needs to patch more but is being slow about it? Hmm, no, it&#8217;s not doing anything. I&#8217;m pretty sure I&#8217;m not just being firewalled off for having a US IP or something like that, the patcher is displaying an American flag along with all of the European ones as part of its random animations&#8230;</p>
<p><i>I&#8217;m going to reboot my machine, just in case something got wedged somehow.</i></p>
<p>And that worked. Not sure what was up, but not going to worry much any more. It looks like the current build is 1.10.26, so not too far behind the binary from the download mirrors.</p>
<p>Logging in worked fine and I am given a choice of 3 servers to connect to. They&#8217;re labeled EU, US, and GER. I think I&#8217;ll stick with the US server. From there, I have a choice between worlds &#8220;English2&#8243; and &#8220;Latin&#8221;. I&#8217;m half expecting them to ask me for my preferred character encoding next ;P</p>
<p>Hrm. The word &#8220;Checking&#8221; is hilited in red next to the languages. It won&#8217;t let me connect to them. I go back and look at the other regions and they list more servers with language indicators&#8230; and the &#8220;Checking&#8221; notice.</p>
<p>A quick search of the forums shows that this means the servers are in maintenance mode. Argh.</p>
<p>A further search of the forums shows that I&#8217;m actually attempting to connect in the middle of their weekly scheduled maintenance window. Double Argh. They block off 2-5 hours for these windows and likely only took the servers offline 40 minutes ago. Sigh.</p>
<p>I really am not going to get much time with this game. As a result, I think I&#8217;m going to post this review in two passes. This first part will contain the details of my first session, whenever that happens should be published somewhat normally.</p>
<p>The second pass (hopefully published in a day or two) will contain details of another session or two and my takeaway &#8211; and will likely just be appended to this post.</p>
<h3>First Session</h3>
<p><i>Haha! I just can&#8217;t win. They had extended maintenance today to work on a new system they are deploying (fleet warfare it seems?).</i></p>
<p>After the <u>second</u> maint window finally closed, there was yet another patch to the client&#8230; and I&#8217;m in! English2 is condition &#8220;Normal&#8221;. The client version number did not increment after this patch.</p>
<p>Receiving character information&#8230; Woo creation! New character&#8230; Noble&#8230; created. I am Land L 1, and Sea Lv 1. Yay localization. Connecting for the first time to the city of Roxbury.</p>
<p>I can click to move or WASD. The keyboard movement isn&#8217;t as smooth as I would like, so I am probably going to be clicking a bit after all.</p>
<p>An enormous flashing questionmark on the screen finally gets my attention. I click and am presented with the help system &#8211; which seems fairly informative. Chat is somewhat active, and it&#8217;s all in English so far <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I walk over to the nearby questgiver and click him&#8230; and am assaulted with a full screen modal dialog on the meaning of questgiver icons. It takes a moment to realize that the only way to close the window is a goaway box in the NE corner.</p>
<p>Once the infernal window is gone, I have a normal JRPG style chat dialog. Big horizontal window along the bottom of the screen, buttons, portrait of the speaker. This guy totally subscribes to the Mad Hatter school of couture. The &#8220;Quest&#8221; chat option is blinking blue. I think I shall click it.</p>
<p>He provides me with a truncated list of quests &#8211; some of them are too long to fit in the space provided. Hmm, I suspect I&#8217;m going to encounter a lot of these issues where the translation is truncated for space.</p>
<p>And yup. The minute I click the first mission to get its details, there are clipped and strangely wrapped bits of dialog. Oh well, I&#8217;m going to stop mentioning these because I suspect I&#8217;ll get nowhere if I keep mentioning every one.</p>
<p>Going through the first several steps of the tutorial quests (these are your weapons, equip them; these are your stat points, spend them) provided exactly zero reward. The final reward is a few potions and an instruction to get ready for sea&#8230; but no real direction beyond that.</p>
<p>Mmm. I have Zero experience. That&#8217;s kind of novel for just having completed several (however trivial) quest objectives.</p>
<p>Looking at my quest journal, I need to talk to some guy named Stephen. It won&#8217;t let me track the mission, so I&#8217;m gonna have to wander town for the guy it seems. My other mission is to kill some mushrooms, but that&#8217;ll wait until I&#8217;ve done all of the talky quests.</p>
<p>Combining these two bits of information (&#8220;prep for sea&#8221;, &#8220;find Stephen&#8221;), I walked toward teh docks and successfully found the npc in question.</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_10_58_8.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_10_58_8-300x225.jpg" alt="shipbuilding interface" title="shipbuilding interface" width="300" height="225" class="alignnone size-medium wp-image-734" /></a></div>
<p>Ooh! Steve&#8217;s gonna help me make a boat <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Whee!</p>
<p>A few hiccups of clicking later and a full window appears, showing me a shipbuilding interface. Unfortunately, I&#8217;d clicked through the instructions to get to this point and there are no tooltips.</p>
<p>They give me a basic ship frame which I finally activate by right clicking (after failing to drag it into various boxes on the display).</p>
<p>Help dialogs show up to explain that my boat isn&#8217;t done yet &#8211; it needs a sail it seems. I suspect the dockmaster will give me one separately. Time to exit the building interface and talk to him again.</p>
<p>Sure enough, he gave me more pieces for my boat&#8230; and not just a sail. I&#8217;ve got a cannon and a floaty magic rock and stuff to add. It costs me 1g to assemble the ship from these parts and I appear to have a boat that can kill things now.</p>
<p>After a few more discussions with the dockmaster, he sends me back to the mad hatter for training on sea skills. <i>Ooh! Click-to-move has basic pathing around corners.</i></p>
<p>Awesome. My reward for learning how to fire my cannons and heading back to the docks is a bunch of grilled squid to make my crew happier&#8230; and once again I am without anything to do&#8230; and I <i>still</i> don&#8217;t have any exp.</p>
<p>Hmm. Well, either I can set sail and blow things up, or I can go find those mushrooms I&#8217;m supposed to kill. To sea!</p>
<div style='float: right; padding-left: 0.25em'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_11_25_13.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_11_25_13-300x225.jpg" alt="getting eaten by a giant lobster" title="getting eaten by a giant lobster" width="300" height="225" class="alignnone size-medium wp-image-735" /></a></div>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_11_20_59.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_11_20_59-300x225.jpg" alt="about to set sail" title="about to set sail" width="300" height="225" class="alignnone size-medium wp-image-736" /></a></div>
<p>And after a bit of wandering, I shot a giant lobster and it sank me before I could return to port. Oh well. I think I&#8217;ll hunt those mushrooms after all. This suspicion is confirmed by the first NPC I see upon respawning in town &#8211; another quest to hunt mushrooms. Fine, I&#8217;ll do it.</p>
<p>Argh! Seriously? The first mob I see upon leaving town on foot is level 15. Level 5 giant lobsters in the water and level 15 giant frogs and lizards on land? Where are these newbie mushrooms already? Maybe I left out the wrong exit? Mumble.</p>
<p>Woo! While wandering town looking for the other exit, I found another questgiver (they are actually hilited on the map if you look closely). This one actually gave me 50 Land Exp for saying hi <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  25% to level 2&#8230;</p>
<p>Killed the first mushroom outside of town &#8211; 81 Land Exp. I&#8217;ll ding 2 off of the second kill here <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><i>Killing mushrooms. Killing mushrooms&#8230;</i></p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_11_36_40.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_11_36_40-300x225.jpg" alt="fireball!" title="fireball!" width="300" height="225" class="alignnone size-medium wp-image-737" /></a></div>
<p>There is some combat lag when I activate my attack spell. I don&#8217;t know if it&#8217;s my network or machine or the server. Nobody else in the zone is complaining about it, however, so it&#8217;s probably on my end.</p>
<p>Almost dinged 3 off of the 8 kills for the first mushroom mission. Time to look for second quest&#8217;s mushrooms&#8230; It looks like mobs come in the standard 3 sizes here. You get the weak, normal, and strong varieties of each farmable mob. Additionally, I would be surprised if they didn&#8217;t occasionally spawn boss level versions of everything.</p>
<p>Level 4 from kills and I&#8217;ve completed the two kill quests and 1/3 of a drop quest (which I hope will continue dropping off of other things out there). Time to head back into town, turn in, and grab the skill books I couldn&#8217;t afford earlier.</p>
<p>Oh, nice. Shopping interface has a cart that you can confirm actions on. No accidental purchases is always a win.</p>
<p>So I can wield swords and little magical crystals. They started me with one of each. There are spells I can only cast when wielding a sword, but the sword itself doesn&#8217;t seem to do as much damage when autoattacking. This is likely the fault of my not having put any points into strength&#8230; but still. Also, the sword doesn&#8217;t increase my fireball damage, so I&#8217;m not very motivated to spend skill points on this sword-only skill tree. Will have to wait a few levels and see if maybe if it&#8217;s worth hot-swapping weapons in order to use the ability.</p>
<p>Hmm. Quest turnins weren&#8217;t worth very much. 1000 xp for two quests. I was earning 130 per kill of a level 2 mob. At least they gave me some cash for my trouble. I&#8217;m 44% to 5 now and am confident I&#8217;ll be able to afford my level 6 spells.</p>
<p>So far, all of the item drops I&#8217;ve had were for other classes, but now I&#8217;m off to slay dodos for some reason. Who needs quest text? Not me! Fireball! Level 5 dodo = 267 exp. Four of these are worth more than the quests I just turned in. Oh well.</p>
<p>It is possible to miss with spells. I guess my next couple of stat points are going into dex. Sigh.</p>
<p>Finishing this next pair of missions takes me 47% into level 5. New skills are unlocked at level 6. I think I&#8217;m just going to grind the strong dodos until 6 before returning to town (since I doubt the turnins will be worth enough to do the job). 316 xp for one of these guys vs 500 for the mission turnin? Sigh.</p>
<p>Ooh! I <i>can</i> change screen resolution. Looks like they support a good variety of options.</p>
<p>I have decent hp/mp regen out of combat and haven&#8217;t had to pause very many times. It appears that sitting down rapidly increases your regen rate (and it only takes a few seconds of sitting to regen all 600 of my mana, my fireball costs 43). Potions are abundant, but not spammable, so that&#8217;s nice. At first glance, I like the regen mechanics.</p>
<p>95% to 6, time to turn in and learn new toys. Hmm. The level 1 sword spell is actually a short term buff to increase sword damage. I&#8217;ll give it a whirl. New clothes and weapons available from vendor at level 5 means I&#8217;m dressed in blue in stead of red now. Ahh tinted equipment sets.</p>
<p>Upon talking to questgivers in town, they send me in circles around the entire city, talking to ever vendor two or three times&#8230; for a total of like 3% of a level. Sigh. After the dust settles, I have a few more missions back out of town, including one to kill some of the strong dodos I&#8217;d just finished grinding. Oh well.</p>
<p>I think I&#8217;m gonna go test out these new toys and then give seafaring another go.</p>
<p>Sigh. Skirts flip up when casting spells. What is this, <a href='http://ammonlauritzen.com/blog/2006/02/03/linearge_ii/'>Lineage 2</a>? Mumble. Actually, it&#8217;s not quite so egregious as all that &#8211; it doesn&#8217;t hover for 5 seconds, etc&#8230; I only noticed it because of an accident of camera angles just now. In L2, it didn&#8217;t matter where the camera was, the frilly underthings were everywhere.</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_13_11_16.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_13_11_16-300x187.jpg" alt="ice + fire" title="ice + fire" width="300" height="187" class="alignnone size-medium wp-image-738" /></a></div>
<p>Hmm. Well, the iceball does damage like the previous rank of fireball, has a 6s cooldown, but lands a pretty good snare. It also looks like it might be a small AoE, but I&#8217;ve not seen any real evidence of this. The sword buff certainly makes swinging my sword worthwhile&#8230; but it doesn&#8217;t switch to autoattack when I open with a spell like my cariad (magical floaty rock weapon) does. This makes sense in that the sword is a melee weapon and autoattack would make me charge in&#8230; but it&#8217;s still a hair inconvenient I think.</p>
<p>After further experimentation, I disbelieve the tooltip. If iceball has any area component, it requires the mobs to be standing on top of each other. The snare component is strong enough, however, that it renders any notion of using a sword pretty moot. I can blast things of my level into ash before they come even vaguely close to melee range now. This is gratifying.</p>
<p>Spells queue (at least one item deep). It&#8217;s always refreshing to see a game get it right. If I press two buttons in a row, please wait until the first action is done before performing the second one. It&#8217;s nice, you can tap an attack spell while the animation for the first spell is going and it&#8217;ll just work without complaint.</p>
<p>And now back to the boat!</p>
<p>Actually, I think I&#8217;m going to try to buy a more durable ship this time around. I&#8217;ve got 4.1k in my pocket, and individual parts for entry level ships look pretty cheap. 186g total for a brand new level 1 ship, complete with some accessories I can&#8217;t equip until level 2. Sounds good. It cost 74g to repair my broken tutorial ship.</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_13_43_0.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/screenshot2009_12_8_13_43_0-300x187.jpg" alt="successful sea battle" title="successful sea battle" width="300" height="187" class="alignnone size-medium wp-image-739" /></a></div>
<p>Much better this time around. It also helps that I found the level 1 and 2 mobs to fight. First kill was worth over 90% of a level. Looting corpses at sea is difficult, and of the four kills I got, two of the corpses disappeared before I could loot them. The other two didn&#8217;t drop anything worth the trouble. I dinged 3 for my trouble and had 14g in repair costs when I arrived at port&#8230; which qualifies me for a quest to go sink some pirates, and one to harvest the big lobsters <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And I think that&#8217;ll have to wait for later.</p>
<h3>Initial Takeaway</h3>
<p>So far, I&#8217;m a little impressed. The game is playable and interesting. It lets you get to the seafaring right away &#8211; even if the system is a bit difficult to learn. Land-based combat doesn&#8217;t disappoint me, it&#8217;s much better than it could have been.</p>
<p>I didn&#8217;t get a chance to try my hand at fishing since it costs a precious skill point &#8211; and I spent my one experimental point so far on the rapier skill. I&#8217;ll try fishing tomorrow if I get a chance.</p>
<p>The chat channel is very active, and most of it is the inane drivel of kids who shouldn&#8217;t be allowed on the internet. There was guild posturing and name calling and people with names like &#8220;sn1per&#8221; and &#8220;ipwnzu&#8221;. Really, it&#8217;s everything else you&#8217;d expect from the lowbie zones of a free-to-play MMO that has active players.</p>
<p>All told, everything is largely predictable, but nothing is so horrible that I dread my next session or two. In fact, I&#8217;m only quitting right now so I can get to work on time <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2009/12/09/mmo-a-week-florensia/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>mmo-a-week: week 4: fallen earth</title>
		<link>http://ammonlauritzen.com/blog/2009/12/01/mmo-a-week-fallen-earth/</link>
		<comments>http://ammonlauritzen.com/blog/2009/12/01/mmo-a-week-fallen-earth/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:31:52 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[broken images]]></category>
		<category><![CDATA[fallen earth]]></category>
		<category><![CDATA[mmo-a-week]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[post-apocalyptia]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=655</guid>
		<description><![CDATA[So I&#8217;ve actually got a game I want to report on this week. Holiday didn&#8217;t allow me to pick up a new F2P game and the first rule of Closed Beta is well, yeah. But Steam had an evil sale on like 300 games, so I buckled and snagged a few.
Fallen Earth is not free [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve actually got a game I want to report on this week. Holiday didn&#8217;t allow me to pick up a new F2P game and the first rule of Closed Beta is well, yeah. But Steam had an evil sale on like 300 games, so I buckled and snagged a few.</p>
<p><a href='http://fallenearth.com'>Fallen Earth</a> is not free to play, and it is not in beta any more. But it was on sale for 50% off last week, so that &#8211; combined with the recent comments I&#8217;ve been reading on GamerDNA was good enough for me.</p>
<p>Well, that, and there were 15-day trial keys available from The Escapist last weekend. So&#8230; close enough <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image109.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image109-300x168.jpg" alt="traffic sign" title="traffic sign" width="300" height="168" class="alignnone size-medium wp-image-677" /></a></div>
<h2>Week 4: Fallen Earth</h2>
<p>I&#8217;d tried FE near the end of their beta cycle&#8230; and hated it. The controls were brittle and confusing. It was easy to inadvertently unwield your weapons, etc&#8230; and I died twice and never finished the intro. The experience was frustrating enough that I played the game for two hours before giving up on it entirely.</p>
<p>Thankfully, they&#8217;ve fixed a LOT since then. It&#8217;s playable. There are still some rough edges, but they&#8217;re manageable.</p>
<p>Unlike the previous games I&#8217;ve looked at, Fallen Earth is actually rated M (17+) for subject matter and language. I have not encountered anything overtly objectionable yet, and the violence is downright cartoonish for an M title these days, but it&#8217;s a harsh wilderness out there&#8230;</p>
<p>This might read a bit differently from my previous mmo-a-week reports because I didn&#8217;t actually take notes this time &#8211; I was too busy just playing the game <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Also, I played equally on two different machines, so my screenshots are in two different resolutions (some are full 1920&#215;1080 HD behemoths), so be warned when you click.<br />
<span id="more-655"></span></p>
<h3>Registration and Download</h3>
<p>Well, the download was trivial. Steam handled all the work for me on that front. The total disk space requirement so far is 5.2gb after patching, so expect a wait if you&#8217;re on a slow link.</p>
<p>Registration was fairly simple as well. I logged into the official site and added my serial and billing info to my old beta account, and that was that.</p>
<h3>Installation and Startup</h3>
<p>Patching&#8230; did not go as smoothly. Steam has a problem with launching the updater on the machine I played on initially (64-bit Vista), and complained of the game being &#8220;unavailable&#8221;. A bit of searching later, led me to learn that I could just launch the patch client directly and everything was fine (\\Steam\\SteamApps\\common\\fallen earth\\FEUpdater.exe).</p>
<p>It worked fine directly from Steam when I installed again later on a different (32-bit XP) machine, so YMMV.</p>
<p>Steam also gave me a bonus item serial that was easy enough to redeem in game. I just waited until after the tutorial and typed /key to bring up the serial submission form. This wasn&#8217;t entirely obvious initially, and I tried to apply the code through the web site &#8211; where it told me that the serial looked valid but should probably be submitted in game (but didn&#8217;t say how). A quick query to the ubiquitous Help channel later and all was revealed.</p>
<h3>Research and Waiting</h3>
<p>I didn&#8217;t actually do any research before playing this time around, I just jumped in and let the game teach me what it would.</p>
<p>The general backstory is almost textbook post-apocalyptia:</p>
<p>~30 years from now, the big uber corporation&#8217;s tech is ready. Fully functional clone system with live neural backup sync to the server is unveiled. The US government promptly moves to ban the tech but the legislation does not pass. Eventually the company grows sufficiently large and powerful that they declare sovereignty in northwestern Arizona.</p>
<p>~45 years from now, the Shiva Virus (seriously, it&#8217;s <i>always</i> either Shiva or Chimera&#8230;) wipes out what it doesn&#8217;t mutate. And whatever survives the nukes. Asia is wiped out. The United States falls. Cloning stations are distributed throughout the Grand Canyon Province (one of the last bastions of civilization on the planet).</p>
<p>~60 years from now, the Hoover Dam is taken by some military types who expel the corporation and establish a martial society. Clones start being farmed for organs and other such pleasantness. The dynasty is passed on to the General&#8217;s son.</p>
<p>~100 years from now, the Children of the Apocalypse (CHOTA) rise as survivors of the virus who have reverted to a primitive level of society. CHOTA eat funny mushrooms and refuse to play nice with the neighbors.</p>
<p>~115 years from now, the second General is killed and the dynasty passes on. New management is a complete nut job with anger management issues who succeeds in alienating himself from <i>everyone</i>. CHOTA attack the Dam and he decides to blow it up in response. The player stops this from happening but does not survive the process. In a petty fit of revenge, Sr. Crazypants wipes the servers (with all of the clones&#8217; nerual maps) in stead. They did not have a good offsite backup strategy.</p>
<p>4 years later, the player wakes up in a fresh, level 1 body.</p>
<p>The year is 2156 and we&#8217;re gonna hunt mutant chickens with a 2&#215;4.</p>
<h3>First Session</h3>
<p>There is nothing to character creation other than the choice of a name and physical appearance. The game is entirely skill and equipment based. Character levels don&#8217;t even matter very much except as a minimum gage of how many skill points (AP, advancement points?) one has accumulated and as a baseline for all of your stats.</p>
<p>The initial tutorial introduces you to most of the game&#8217;s important systems &#8211; and starts you off at level 40 to make you big enough to render accidental death rather unlikely. It shows you how to walk around and scavenge from garbage piles and spend AP, puts you in a handful of combat &#8211; and combat avoidance situations, makes you interact with npc&#8217;s (questgivers, other conversers, and merchants), and forces you to drive an ATV while under fire.</p>
<p>The tutorial continues after you respawn at level 1, and while this is optional, I encourage you to stick with it. The sequence of immediate missions you&#8217;re given rewards you with a number of abilities, some much needed equipment upgrades, and a horse.</p>
<p>It&#8217;s not a good horse, but it beats walking. Horses are vehicles, just like motorcycles and the like. The primary difference (aside from top speed, storage capacity, and the like) seems to be that a medic can heal a horse while it takes a mechanic to fix a busted up ATV. Horses eat grain, vehicles drink gas.</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image110.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image110-300x168.jpg" alt="rusted car" title="rusted car" width="300" height="168" class="alignnone size-medium wp-image-678" /></a></div>
<p>Vehicles are persistent objects as long as the owner is logged in. When you mount your horse and ride across town, you leave your horse outside and must come back to it if you want to get back on. There is none of the standard MMO&#8217;s magical summoning action going on. If you ride your horse deep into the wasteland to dig copper and wind up getting eaten by a giant stink bug in stead, well&#8230; you will respawn in town and your horse won&#8217;t.</p>
<p>You now have the decision of either walking out to your horse (which is thankfully marked with a waypoint on the map) or of getting it towed back to the garage/stables like you would a busted old truck <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Speaking of &#8220;spawning&#8221;, you are a clone. You&#8217;re a little bit mutant, but mostly you&#8217;re just a normal person who happens to have their brain constantly syncing back to the server. When you die, it sends a signal that wakes up the people printer. A few moments later, assuming the vats contain enough biomass to work with, you&#8217;re standing in town, more or less the same as before you died. You lose buffs and probably have some walking to look forward to, but there is otherwise not really any death penalty at early levels. You keep all of your gear (which isn&#8217;t explained by the game&#8217;s lore, but I&#8217;ll accept that little freebie).</p>
<p>Every 10% of a level, you earn 2 AP. AP may be spent either 1 at a time on a handful of core skills or 5 at a time on your basic stats. Stats do a few of the expected things but mostly just determine caps (and baseline values) of associated skills. In addition to the 20 AP per level, you can also earn a number of AP directly from missions. It is estimated that there are almost 300 bonus AP available in the game right now and that max level characters will likely have accumulated about 200 of them.</p>
<p>Tradeskills (geology, science, cooking, etc&#8230;) are all improved by use and their caps are all determined by the same stats, so it is entirely possible to max out every tradeskill in the game on one character. Recipes are learned in sets, and it is not a bad idea to pick up every cheap (10c) recipe book you encounter.</p>
<p>The actual crafting process takes RL time. You can queue up items to be produced as long as you&#8217;re carrying the ingredients and the required tools for production and can then go about your business or log out of the game completely. There is no furniture requirement for crafting, but if you do decide to hang out in an appropriate facility, there is like a 25% speed increase &#8211; which can really add up when producing big items with multiple hour crafting times. But this also means you can make bandages or ammo in the field without much penalty.</p>
<p>One of the core activities of the game is scavenging. You loot the corpses you kill, but you can also dig for ore or sift through trash or harvest cacti. With the right skills and tools, you can also actually harvest meat and more valuable components from a giant lizard in stead of simply ripping off one of its teeth as vendor trash. Crafting and scavenging reward experience, so it is theoretically possible for a character to avoid combat as a rule and still earn the AP required to advance and learn to craft bigger and better things &#8211; though I suspect that&#8217;s the sort of thing that is better left to an alt <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div align='center'>
<table>
<tr>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image004.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image004-300x187.jpg" alt="armadillo 1/3 - stalking" title="armadillo 1/3 - stalking" width="300" height="187" class="alignnone size-medium wp-image-661" /></a>
</td>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image006.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image006-300x187.jpg" alt="armadillo 2/3 - skinning" title="armadillo 2/3 - skinning" width="300" height="187" class="alignnone size-medium wp-image-662" /></a>
</td>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image008.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image008-300x187.jpg" alt="armadillo 3/3 - looting" title="armadillo 3/3 - looting" width="300" height="187" class="alignnone size-medium wp-image-663" /></a>
</td>
</tr>
</table>
</div>
<p>My character is currently wearing pants that were manufactured from a combination of: lizard skins, scavenged grommets, cactus fibers, and dye condensed from some plant or another. A total of four tradeskills were involved in the manufacturing and the whole process felt completely intuitive. I didn&#8217;t set out to farm mats for the pants, it just sort of occurred to me that I&#8217;d likely gathered enough junk to make something useful, so I walked to the armourcrafting trainer and asked for a copy of his entry level pantscrafting manual and was pleased to realize I had the materials on hand and was only a skill point or two away from replacing the shorts I had dug out of a trash pile on the edge of town.</p>
<p>Something like over 90% of the items in the game are craftable in this way. Even horses &#8211; it is not difficult to train your own mount once you have the right knowhow. Player-crafted persistent housing is officially planned but is neither implemented nor impending.</p>
<p>My first marathon session ended at around level 3 (60+ AP). I had talked with a lot of people (of the RL variety, the game&#8217;s Help channel is very active), investigated a disturbance in a mine, acquired a used horse, learned that crossbows stink in melee, scavenged more junk than I could carry, made a guy a sandwich, and treated a lot of NPC&#8217;s who&#8217;d been injured or infected or envenomed for one reason or another.</p>
<div align='center'>
<table>
<tr>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image011.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image011-300x187.jpg" alt="pulling into science shop" title="pulling into science shop" width="300" height="187" class="alignnone size-medium wp-image-666" /></a>
</td>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image009.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image009-300x187.jpg" alt="broken rails" title="broken rails" width="300" height="187" class="alignnone size-medium wp-image-664" /></a>
</td>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image010.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image010-300x187.jpg" alt="embry overlook" title="embry overlook" width="300" height="187" class="alignnone size-medium wp-image-665" /></a>
</td>
</tr>
</table>
</div>
<h3>Other Sessions</h3>
<p>My second big session saw me actually exploring away from the town I started in (there are like 12 options for starter towns in the first sector of the game).</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image108.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image108-300x168.jpg" alt="sandworms" title="sandworms" width="300" height="168" class="alignnone size-medium wp-image-676" /></a></div>
<p>The game world is currently divided into 3 sectors, 10 are planned. Each sector contains about 15 levels worth of content. So the current level cap is 45, and the planned cap is 150. Again, levels don&#8217;t really mean much more than the accompanying AP. One of the big towns in S1 is &#8220;Kingman&#8221;, which I assume really is meant to be the ruins of the present day NW Arizona city. The other towns have familiar sounding names&#8230; but don&#8217;t necessarily have RL analogues.</p>
<p>In addition to the standard minimap, you have a &#8220;strategic map&#8221;, which defaults to basically just a bigger minimap. On a large enough monitor, you can see quite a bit of the area around you. The map may be toggled out of overhead view to show you a paper map of your sector. Sector 1 shows the 20 something settlements, old freeways, and assorted scribbles. It&#8217;s a nice thematic touch and is still useful enough to get you between cities. There&#8217;s no fog of war for this sort of thing, you have a paper map.</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image002.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image002-300x187.jpg" alt="strategic map and tradeskills" title="strategic map and tradeskills" width="300" height="187" class="alignnone size-medium wp-image-659" /></a></div>
<p>I hit level 4 while wandering the wastes &#8211; if you get far enough away from the roads, nothing much at all seems to spawn, but the roads cover most of the region so that doesn&#8217;t seem to matter all that much.</p>
<p>I died a few times, but that didn&#8217;t bother me much &#8211; since there&#8217;s a spawn location in every town and my horse served as a nice marker for my exploration and scavenging.</p>
<p>About this time, when I started to get really comfortable with the game&#8217;s combat and started making what felt like real progress, I almost expected to hear <a href='http://fallout.wikia.com/wiki/Three_Dog'>Three Dog</a> kick in with news updates on the radio.</p>
<p>The world isn&#8217;t as dense as Fallout 3&#8217;s&#8230; which really is to be expected. If the content were that thick, so too would be the players, and it&#8217;s bad enough dealing with 8 other guys crowded around the bank vault at the same time without having to compete with those same 8 all camping Tenpenny&#8217;s spawn on that blasted narrow penthouse balcony&#8230;</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image003.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image003-300x187.jpg" alt="riding through the wastes" title="riding through the wastes" width="300" height="187" class="alignnone size-medium wp-image-660" /></a></div>
<p>I eventually realized that aimless wandering wasn&#8217;t going to get me much of anywhere &#8211; no exp for riding around in circles and decided that I needed to get back on task. I decided to follow up on the main storyline quest (which recommended level 5+ and wasn&#8217;t kidding, it was rough at level 4 without a heavy combat focus) and wound up collecting tissue samples from assorted species in the area with a deadline. Had I managed to stay alive the entire time, it would have been much easier, but dying meant walking, meant the 30 minute limit actually felt pretty tight. </p>
<p>Somewhere about this time, I won a goofy trivia challenge and was awarded with a pretty sweet rifle. Too bad it requires 75 skill to use, I have like 26. I stuffed it in a vault to prevent myself from accidentally vendoring it.</p>
<div style='float: right; padding-left: 0.25em'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image012.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image012-300x187.jpg" alt="storage space" title="storage space" width="300" height="187" class="alignnone size-medium wp-image-667" /></a></div>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image000.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image000-300x187.jpg" alt="transmission completed" title="transmission completed" width="300" height="187" class="alignnone size-medium wp-image-658" /></a></div>
<p>Once I hit level 5, I heard other players talking about building an ATV &#8211; which I remembered talking to an NPC about once when buying feed for my horse. The thought of motorized transit intrigued me, so I set off in search of the first mission of the story arc that would lead me to learn how to build my own vehicle. I delivered some records to another town on behalf of the bank, rescued a lost girl from the hills outside of town, killed bandits impersonating pony express types, and eventually stumbled across an encrypted book.</p>
<p>Raising my science skill and hunting down the encryption key allowed me to decipher the book and taught me how to build a transmission <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  While scavenging parts for the transmission &#8211; all of which I had possessed at one point in time but either spent making crossbow bolts or grenades or the aforementioned pants &#8211; I decided that it was time to get a better horse, since the level requirement for the final mission in the ATV chain is apparently 11 or 12.</p>
<p>I had already acquired enough nature skill and spare chips (yes, the currency is in poker chips) to start on a very nice horse upgrade right away. So that was pleasant. I parked my nag in the stables and rode off on something with about 5x the stamina and suddenly found myself able to travel between nearby towns without having to stop to feed the blasted horse every single trip.</p>
<p>The final assembly time on the transmission was something like 4 hours, so I logged out in the garage and called it a night.</p>
<h3>Gameplay</h3>
<p>Combat is really my only gameplay complaint with this game. It spends 90% of its time in a standard western style MMO interface, and the other 10% as a sort of mutant FPS&#8230; thing.</p>
<p>The tab key or middle mouse button toggles you in and out of combat, and changes your mouse cursor to a targeting reticle. If you choose to, you can make the game auto-switch into first person mode when in combat. I&#8217;ve chosen and tend not to regret the decision &#8211; I&#8217;ve only been jumped from behind three times as a result of dropping into first person for better combat control&#8230; and have only died twice as a result <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>You can equip a number of weapons on your person for ready access&#8230; you have 6 slots in total, so a standard sort of loadout might be two strings of grenades and a pair of pistols at your waist and a sword and a rifle over your back. Switching weapons is done via the Ctrl key + either your mouse wheel or the 1-6 keys. In most fights, I wind up switching at least once. While killing the fraudulent postal employees, I managed to cycle through all of my weapons in order to keep up with everything (since I was low on each type of ammo before starting the mission).</p>
<p>This whole system really takes some getting used to. Once in combat, it isn&#8217;t quite FPS. So while you have to aim shots at your moving opponents, there is an average level of MMO standard client-server sync latency to deal with, so a lag burst can make you miss a shot at a moving target and have to endure a few seconds of beatdown while you reload. It is also not uncommon to get stabbed by guys who haven&#8217;t quite entered melee range on your screen. There is also no &#8220;alternate fire&#8221; option &#8211; left button is shoot left hand, right button is shoot right hand (if you&#8217;re using a two-handed weapon, either button does the same thing).</p>
<p>On the up side, you have an MMO style actionbar to chug pills and activate specials from. You are a mutant, so you have some super powers, but initially, they aren&#8217;t much to write home about. There are separate stamina and &#8220;gamma&#8221; bars for fueling your normal combat specials and your mutant powers. Gamma powers are more powerful, but gamma also appears to regenerate a bit more slowly.</p>
<p>There are a lot of stance/aura and short buff sort of abilities to be had, and the combinations are nice. You can also get buffs from food and drink like one would expect from a modern western MMO. These make a huge difference in survivability, and I highly recommend acquiring a few of the cheaper ones as soon as possible. Even the lowest grade of craftable food (vegetable &#8220;relish&#8221; of all things) is something like 1 stamina per 6 second regen buff that lasts an hour, and an extra several stamina points might make a big difference.</p>
<p>Outside of combat, everything works how you would expect. The user interface is very flexible &#8211; everything can be dragged around and resized as desired.</p>
<h3>Art and Music</h3>
<p>You know&#8230; I don&#8217;t even know if the game HAS music. Huh. Never really thought about it. Would not be surprised if they don&#8217;t. I&#8217;ll have to check now&#8230;</p>
<p><i>Time passes while the game patches and I wait to log in&#8230;</i></p>
<p>Ok, sure enough, there is some occasional light background music. Nothing abrasive, nothing amazing. Just music to keep things from being completely silent. A little western ambiance. I like it.</p>
<p>The art is bog standard desert wasteland with rusted out cars, abandoned houses, and crumbling highways. But it&#8217;s not low grade by any means. And there are times where the cleverness of the level design and art team shines through. The animations are pretty standard, and while some of them are slower than I&#8217;d like (reloading a crossbow and mounting a horse take -forever-), they work.</p>
<div align='center'>
<table>
<tr>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image106.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image106-300x168.jpg" alt="amusement park rides" title="amusement park rides" width="300" height="168" class="alignnone size-medium wp-image-674" /></a>
</td>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image105.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image105-300x168.jpg" alt="amusement park dinosaurs" title="amusement park dinosaurs" width="300" height="168" class="alignnone size-medium wp-image-673" /></a>
</td>
</tr>
<tr>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image101.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image101-300x168.jpg" alt="pagoda" title="pagoda" width="300" height="168" class="alignnone size-medium wp-image-669" /></a>
</td>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image102.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image102-300x168.jpg" alt="wind farm" title="wind farm" width="300" height="168" class="alignnone size-medium wp-image-670" /></a>
</td>
</tr>
</table>
</div>
<p>The game has a day/night cycle. The stars aren&#8217;t very impressive, but the sunset/sunrise effects are jaw dropping (in context). Static screenshots do not do them justice. And they&#8217;re apparently a bit different every &#8220;day&#8221;. Every morning, players comment about the visual. Having lived in Arizona for approximately a decade, I can confirm that anyone else who&#8217;s ever witnessed a desert sunrise/sunset would have immediately disbelieved anything less awesome than what they delivered.</p>
<p><i>Oh, and it&#8217;s just the visual of the stars that isn&#8217;t terribly impressive (they look like planets). But they <u>are</u> actually astronomically correct. You can find constellations in the right parts of the sky as one would expect to see them from Earth.</i></p>
<div align='center'>
<table>
<tr>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image103.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image103-300x168.jpg" alt="sunrise" title="sunrise" width="300" height="168" class="alignnone size-medium wp-image-671" /></a>
</td>
<td>
<a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image100.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image100-300x168.jpg" alt="frying eggs at sunrise" title="frying eggs at sunrise" width="300" height="168" class="alignnone size-medium wp-image-668" /></a>
</td>
</tr>
</table>
</div>
<h3>Stability and Performance</h3>
<p>Other than the issues with launching via Steam on my Vista box, I&#8217;ve not had any problems. The client has never crashed or completely lagged out on me. The help line is full of people complaining of one bug or another, for which the standard response is to relog. I&#8217;ve never had to do so.</p>
<p>Well, correction. I did get hit with a poison visual effect that wouldn&#8217;t go away, once&#8230; but out of the dozens and dozens of times I&#8217;ve been poisoned, one visual glitch is pretty minor. I did eventually relog to get rid of it, but it didn&#8217;t impact game performance by any means.</p>
<p>On both machines, I enjoyed an average of 30 fps with spikes up into the 50&#8217;s and the very very rare drop down to 14-15 range (but I think that was my machine doing something else in the background).</p>
<p>There is no latency (ping) display available in the game, but I only rarely experienced anything that impacted my gameplay. Once or twice, I saw chickens warp 10 or 20 feet, but this never happened to me while in combat. Some other players complained of this sort of behavior on a much broader scale, to the point where they accused the chickens of being warp tainted by <a href='http://wh40k.lexicanum.com/wiki/Tzeentch'>Tzeentch</a> <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>While the game doesn&#8217;t give a latency display, they do offer the refreshing option to display bandwidth usage. Most times, my bandwidth display measured less than 0.05K/s in either direction. The highest downstream spike I ever observed was to 3, and that was upon approaching a heavily populated town (with like 30-40 players milling about if I had to guess). I never observed very high upstream use. I&#8217;m assuming this number is in kilobytes, not kilobit. So that would be about 400 bytes per second on the low end up to only 24 kilobit on the high end (which means that like 8 people could probably play at once on the worst DSL connection money can buy).</p>
<h3>Final Grade</h3>
<p>From completely panning the game 4 months ago, this is a complete turnaround for me. I&#8217;m giving the game a 9 based on my experiences so far. They&#8217;re clearly paying attention to bug reports and have a very involved community. The game is steadily improving and is quite possibly even worth the subscription fee <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<table>
<tr>
<td width='50%' valign='top'>
<b>Pro</b></p>
<ul>
<li><b>Welcome to the apocalypse!</b></li>
<li>The immersion factor is very high.</li>
<li>The dev team is clearly making great strides to improve things.</li>
<li>Available on steam, which means easy acquisition, download, and installation.</li>
<li>Steam gave me an in-game t-shirt full of plusses.</li>
<li>Sandboxy, <i>lots</i> of room to explore.</li>
<li>There is actually a vast wealth of quest content, I have not had to grind yet.</li>
<li>Classless, the entire game is skill based, but they still provide some guidelines in game for advice.</li>
<li>Horse at the end of tutorial.</li>
<li>Bigger better horses available later on, as well as actual motorized vehicles.</li>
<li>Vehicles/horses double as storage.</li>
<li>Very active help channel and gm&#8217;s.</li>
<li>Good community, lots of helpful fan sites cropping up.</li>
<li>Mini-dings, you earn ap every 10% of a level (and from quests) in stead of all at once.</li>
<li>Everyone can craft just about anything, eventually.</li>
<li>Crafting doesn&#8217;t require you to stand at a hot forge all day.</li>
<li>Crafting and scavenging reward exp.</li>
<li>Recipes come in batches.</li>
<li>Just about everything can be crafted, even horses (which are technically &#8220;trained&#8221;, but same system).</li>
<li>Overhead strategic map is awesome, paper strategic map is thematic goodness.</li>
<li>Paper doll of doom. 6 active weapon slots, innumerable clothing slots.</li>
<li>Quick change between weapons.</li>
<li>Pretty sunsets. Nostaligic visual elements for those familiar with the region.</li>
<li>Big plans for expansions all sound wonderful.</li>
</ul>
</td>
<td width='50%' valign='top'>
<b>Con</b></p>
<ul>
<li>Patcher didn&#8217;t like launching from steam on vista.</li>
<li>No respec system yet, but that&#8217;s not a huge deal since you can almost always just get some more skill points.</li>
<li>Corpse running to your horse in the middle of nowhere can be a bit of a downer.</li>
<li>Crafting some items can take hours.</li>
<li>The contents of recipe books are sometimes not entirely obvious.</li>
<li>Currency is hard to acquire early on and digging through trash piles trying to find 3 units of &#8220;weak antiseptic&#8221; can take a while.</li>
<li>Sometimes the sandboxy nature makes it easy to get sidetracked for a few hours.</li>
<li>FPS style combat is still a bit rough, expect to die while you figure it out.</li>
<li>Rifles stink in melee.</li>
<li>If you&#8217;ve seen one blasted postapocalyptic landscape, you&#8217;ve seen them all.</li>
</ul>
</td>
</tr>
</table>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image107.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/12/image107-300x168.jpg" alt="macbeth" title="macbeth" width="300" height="168" class="alignnone size-medium wp-image-675" /></a></div>
<h3>Afterthoughts</h3>
<p>I&#8217;m blown away with the improvements. Fallen Earth went from being a completely forgettable, poorly implemented, derivative attempt at a hybrid shooter/mmo to being a downright immersive sandbox mmorpg. I like it. I plan on playing regularly for the duration of my &#8220;free&#8221; month and will decide whether or not to continue the subscription based on the content they announce for January.</p>
<p>Oh, and I can make gunpowder. Now if only I knew how to wield a rifle <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<h3>What&#8217;s Next?</h3>
<p>Not sure. I&#8217;m in one closed beta and am signed up for another one that I really hope I get into. If I can&#8217;t find anything terribly interesting tomorrow, I&#8217;ll probably be taking another whack at the first random kMMO that accosts me with a banner ad. Maybe Florensia? Dunno.</p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2009/12/01/mmo-a-week-fallen-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>mmo-a-week: week 3: ether saga online</title>
		<link>http://ammonlauritzen.com/blog/2009/11/26/mmo-a-week-ether-saga/</link>
		<comments>http://ammonlauritzen.com/blog/2009/11/26/mmo-a-week-ether-saga/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 07:09:34 +0000</pubDate>
		<dc:creator>Ammon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[broken images]]></category>
		<category><![CDATA[ether saga]]></category>
		<category><![CDATA[mmo-a-week]]></category>
		<category><![CDATA[mmorpg]]></category>

		<guid isPermaLink="false">http://ammonlauritzen.com/blog/?p=619</guid>
		<description><![CDATA[Sorry I was 9 minutes late according to blog clock, but I took my time sifting through and retaking screenshots. It&#8217;s still the Wednesday here in California though  
So this time around was rough picking a game. After a lot of internal debate, the deciding has been made.
Lunia Chronicles just launched this week and [...]]]></description>
			<content:encoded><![CDATA[<p><i>Sorry I was 9 minutes late according to blog clock, but I took my time sifting through and retaking screenshots. It&#8217;s still the Wednesday here in California though <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </i></p>
<p>So this time around was rough picking a game. After a lot of internal debate, the deciding has been made.</p>
<p><a href='http://lunia.ogplanet.eu/'>Lunia Chronicles</a> just launched this week and has some good things going for it, but it looks like another goofy footed wrist breaker in the vein of Dragonica and I&#8217;m still healing from week 1. But they have SLIME as an unlockable character class&#8230; No. I will resist. The lure of bashing heads as a baby slime is strong, but not strong enough. Maybe next month.</p>
<h2>Week 3: Ether Saga Online</h2>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-37-45.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-37-45-300x187.jpg" alt="2009-11-25-22-37-45" title="2009-11-25-22-37-45" width="300" height="187" class="alignright size-medium wp-image-641" /></a></div>
<p>No, it had to be a traditional click-to-move Korean style MMO. After all, that&#8217;s what I said I&#8217;d be playing for this series and I&#8217;ve not done one yet. The strongest initial contender was Ether Saga Online in light of their recent <a href='http://www.massively.com/2009/11/12/ether-saga-online-and-wizard-101-take-home-parenting-awards/'>parenting award</a>. That&#8217;s enough news of interest to give the game a chance.</p>
<p>Other candidates were games I&#8217;d seen in banner ads this week&#8230; but after a bit of googling to see what gameplay looked like, this <a href='http://www.youtube.com/watch?v=yDvtPASKj3Q'>music video</a> (to Usher&#8217;s &#8220;Yeah!&#8221;) was the deciding factor this time around. If the characters are that expressive in game, I can&#8217;t help but try. Ether Saga it is.</p>
<p><span id="more-619"></span></p>
<h3>Registration and Download</h3>
<p>So let&#8217;s get down to it. The front page assaults me with lots of twitchy animations. Seriously? Jpeg compression artifacts in flash? Sigh. That&#8217;s just plain lazy. However, underneath the animation, I see what I&#8217;m looking for. Big obvious registration/download links.</p>
<p>Let&#8217;s start the download before registering this time, just because. Ooh! They have an official torrent. I do believe we have a winner. Total payload will be 1.8gb (they keep getting bigger!). Torrent is started, I&#8217;ll check back on it after registration is complete.</p>
<p>Actual registration link was smaller than the art led me to believe. Regardless, I found it. Hmm&#8230; Security question. Mandatory name &#038; birthday survey (but at least it&#8217;s marked as mandatory). Tooltip next to the personal information survey says that it&#8217;s to expedite setting up billing should I choose to give them money, which makes sense, but is a touch annoying.</p>
<p>Click. Click. Registered. And checking back on download.</p>
<p>20 minute ETA? Hehehehe. I love torrents. 16 seeds, 2 peers. Downloading at 1.6Mbps <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h3>Research and Waiting</h3>
<p>This won&#8217;t be much of a wait it seems, so I need to hurry.</p>
<p>Ok, the official site has an Mediawiki install with a good mix of info. The main site&#8217;s guides are pretty standard kmmo portal randomness. I&#8217;ll stick with the wiki, the static site is making my brain itch.</p>
<p>Journey to the West references. There&#8217;s a good safe theme for a game <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I wonder if they&#8217;ll actually reference the stories or just use that as a shortcut to identify the general setting?</p>
<p>Three races with Chinese characters for names. Sigh, my Chinese is so bad. Ren = person, and that&#8217;s clearly the character, and the race is generic human. Shenzu&#8230; Shen means god (I think) and the race is demigod. Yaoh? No idea there. Looks like they&#8217;re animal spirits or something.</p>
<p>Oh my. They have a set of &#8220;Nascent&#8221; skills chosen by the combination of a character&#8217;s birthday and race. They all look like either long cooldown bombs or passives. Regardless, I bet whatever one(s) I wind up with will be useful.</p>
<p>Six classes. Rogue, Ranger, Dragoon. Shaman, Conjurer. Mystic. That&#8217;s kind of a nice change. Actual choice. The physical classes look like exactly what you&#8217;d expect from their names. Dragoon is a fun choice for the game&#8217;s basic tank class. Shamans look like hybrid healer/tanks. Conjurer is the offensive caster, Mystic is the defensive. As funny as it would be to pick Ranger for a third game in a row&#8230; I think I&#8217;ll have to pass this time.</p>
<p><i>Torrent finished&#8230;</i></p>
<p>Ok, it doesn&#8217;t look like a lot of abilities granted by the class, also evidence that level advancement will be rapid &#8211; which will be a nice change. I like regularly scheduled cookies. I think I&#8217;ll go with a Shenzu Shaman. They wear heavy armour and wield big mallets <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Looks like their main heal is just a regen buff. That&#8217;s actually viable in this format. Normally direct heals with casting times in a kmmo are worthless given the potion economy. I <3 regen.</p>
<p>ooOoohOhooh! Everyone gets a pet. Win <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Looks like you can pokemon them and some (like rangers) are better at it than others. Initial glance makes pets look a lot like <a href='http://wiki.aeriagames.com/megaten'>Megaten</a>&#8217;s system. I liked that. Here&#8217;s to hoping it&#8217;s similar but better.</p>
<p>And I think I&#8217;m done procrastinating. Time to plug this thing in and see what breaks!</p>
<h3>Installation and Startup</h3>
<p>The installer is not standard. It provided a strange (and potentially broken?) destination folder dropdown that confused me. I&#8217;m not sure what it would have done had I just clicked through, so I manually specified a destination path in stead.</p>
<p>After a bit of waiting, I get a more standard full screen installer and a EULA splash page&#8230; with some sort of non-necessarily-latin character set font. The taskbar icon&#8217;s menu reveals to me that the installer program is probably Chinese.</p>
<p><i>Ahaha! The first destination folder was actually where to extract the installer files to&#8230;</i> I choose to -really- install to the default location, complete with ego folder.</p>
<p>They then ask me if I want to verify the installer&#8230; but they do it in a slightly scary way:</p>
<div style='text-align: center'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/ether-saga-file-verification.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/ether-saga-file-verification-300x227.jpg" alt="ether-saga-file-verification" title="ether-saga-file-verification" width="300" height="227" class="alignright size-medium wp-image-623" /></a></div>
<p>There may have been data lost during transmission. Do you want to verify the data to ensure successful installation?</p>
<p>Umm, yes? Ok, if you feel so strongly about it, I&#8217;ll verify&#8230; I guess.</p>
<p>The validation process actually ran quickly and the normal install finally started automatically after that. It&#8217;s a pretty traditional full-screen installer with stretched bitmaps of concept art from the game in the background.</p>
<p>When installation finally completes, it provides me with another dialog:</p>
<div style='text-align: center'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/ether-saga-file-verification-2.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/ether-saga-file-verification-2-300x194.jpg" alt="ether-saga-file-verification-2" title="ether-saga-file-verification-2" width="300" height="194" class="alignright size-medium wp-image-624" /></a></div>
<p>SERIOUSLY? You want me to crc your files <b>AGAIN</b>? As the default option? Wow. What kind of tcp/smoke-signals sort of network do they expect we&#8217;re running on?</p>
<p>Also, I kind of thought that patch clients are usually responsible for validating game data at launch. 10 to 1 the patcher runs a full scan once I launch it&#8230; and 100 to 1 that there&#8217;s a patch to be downloaded that obsoletes all of this data integrity paranoia anyway.</p>
<p>While watching the second checksum pass, it is revealed that they have some files with names in Chinese characters <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Once I actually launch the launcher, it asks me to configure its patcher behavior. It seems you can tell it -not- to automatically patch? Huh. Regardless, I&#8217;m clicking everything&#8230; and sure enough, there was another patch. And it asked me three times if I wanted to do something about it &#8211; despite having just told the thing to patch automatically&#8230; AND they have a default option to manually select which patch mirror to download from&#8230; and even AFTER I tell it to just get on with things (this is my 7th or 8th dialog at this point), they ask me if I am really really really sure and don&#8217;t I really just want to get the patch by hand from the website.</p>
<p>I really wish people would serve freshly patched versions of their clients&#8230;</p>
<p>No, I&#8217;m using the patcher&#8230; and it looks like it is going to take a while. I&#8217;m gonna eat lunch and come back to this.</p>
<p><i>40 minutes later, it is finally done patching, I hope.</i></p>
<p>Awesome. The torrent I downloaded was version 81 of the game. Patcher updated me to version 162.</p>
<p>Now they give me a System Settings dialog with various graphics options. The game wants to default into 800&#215;600 full screen. No thanks, I&#8217;ll see how things look at max res at 1280&#215;800 windowed with everything turned up.</p>
<p>I click the big Game Start button&#8230; and it asks me to select a server first. After looking around &#8211; and ignoring the flashing Server Status images, I finally notice the unadorned combobox below Game Start where I can select West Coast or East Coast. The servers have names according to the site, but I guess location is good enough. West Coast start now?</p>
<h3>First Session</h3>
<p>Ok, pretty Chinese music and MotD. After Alganon last week, words fail me with how nice it is to see UI that someone actually took some effort on.</p>
<p>Hmm. The music cut off before I got to character creation and hasn&#8217;t kicked up again. A quick test says that my machine&#8217;s still making noise, so it&#8217;s just the game client. Oh well.</p>
<p>Character creation was smooth standard sort of interface with good responsiveness on changing out models. I have my Shenzu Shaman ready for action, complete with a little pet monkey/cat hybrid thing and a birthday and zodiac sign chosen.</p>
<p><b>&#8230; wow.</b></p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-20-16-25-38.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-20-16-25-38-300x187.jpg" alt="2009-11-20-16-25-38" title="2009-11-20-16-25-38" width="300" height="187" class="alignright size-medium wp-image-633" /></a></div>
<p>This is unapologetically pretty. I love the background music &#8211; even if it is just standard Asian fantasy ambiance so far. Everything is shiny and crisp, with smooth animations and nice (but not amazing) UI components.</p>
<p>People are chatting in some funny language I don&#8217;t recognize, but whatever <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Ahh. I think I am guessing Portuguese plus some internet slang/abbreviations. Ahh. Yup. Confirmed and someone asked me if I knew Portuguese. I responded that I knew only Japanese <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Apparently my pet is a Baby Maotu Longtail and the click-to-move marker is a cute little pawprint. This is going to be fun.</p>
<p>Everything stops animating when you click out of the window, but music continues. When you click back in the window, it interprets that as an instruction to the client and not a reacquisition of focus&#8230; so accidentally walking somewhere is going to happen to me a lot, I can feel it.</p>
<p>I finally decide that it is time to start playing and talk to the glowing quest npc in the middle of the room. Apparently I am the chosen one, descended from on high to the lower plane to save the world and blah blah blah. There is a brief voiceover that sounds Chinese every time I click on some npc&#8217;s, and I&#8217;m clicking on a lot. Ding. Ding. Ding. Ding. Before I know it, I&#8217;ve run laps around this opening region and have dinged my way to level 12 off of &#8220;go talk to this guy&#8221; sort of quests. One of my tutorial quests was to kill three level 1 flower plants, which I one-shotted by this point&#8230;</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-29-29.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-29-29-300x187.jpg" alt="2009-11-25-22-29-29" title="2009-11-25-22-29-29" width="300" height="187" class="alignnone size-medium wp-image-635" /></a></div>
<p>They gave me my first Nascent ability. Apparently my birthday qualifies me for <a href='http://magiccards.info/4e/en/13.html'>Dark Ritual</a> at level 10. <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  The power itself actually restores 30% of my (or I assume a friendly target&#8217;s) mana. I find the irony delicious. These abilities actually have shorter cooldowns than initial research lead me to believe. This one is on a 30s cooldown &#8211; but it has a cost in &#8220;Vigor&#8221;, which is like a very slowly regenerating stamina stat (I also have Mana and some other meter that I haven&#8217;t figured out yet). The cost is sufficiently high that I can use the ability on about 4 successive cooldowns but am then pretty much locked out for a few minutes before I can use it again&#8230; the irony of which also amuses me.</p>
<p>Finally around level 13, they decide to stop giving me free exp and I look at my quest journal to decide where to go next. Hmm, go to town? Ok. I walk past a wide variety of mobs, none of which are aggressive so far&#8230; and can eventually see town. I kill a few things and earn 20-30 exp per kill. I need a few thousand to ding 14. Ahh. Now THIS is the experience I was expecting <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I stop killing and walk in to town to try to turn in the one mission that led me here. The minimap icons are confusing. There is an apparent profusion of quest availability, but some of the guys are moving and the map is just a sea of colorful dots. These guys don&#8217;t give out free levels. I talk to several guys who do send me fedex around town a bit, but for relatively zero reward. Mostly, the npc dialogs are confusing &#8211; it&#8217;s hard to identify which are quests and which are just guys wanting to exposit my ear off.</p>
<div style='float: right; padding-left: 0.25em'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-26-30.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-26-30-300x187.jpg" alt="2009-11-25-22-26-30" title="2009-11-25-22-26-30" width="300" height="187" class="alignnone size-medium wp-image-634" /></a></div>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-30-04.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-30-04-300x187.jpg" alt="2009-11-25-22-30-04" title="2009-11-25-22-30-04" width="300" height="187" class="alignright size-medium wp-image-636" /></a></div>
<p>Graphically, there are a lot of classic Chinese mythological tropes all over the place. Everything really does feel very 16th century fantasy China.</p>
<p>Eventually, I find quests sufficient to fill my book. Oh look. Directed grinding. Well, it&#8217;s better than nothing. I set out to actually kill things. Thinking I&#8217;m clever, I stack up on missions to kill the same groups of mobs, but it turns out I only get credit for one quest per kill, even if I have three missions to kill the same guys. Oh well.</p>
<p>Combat is pretty standard, though I don&#8217;t have a lot of actions to choose from. They -do- however have macros for automated spell cycles, which should be interesting. The system is a bit confusing and I think the interface could be improved, but it works. You can even set the macro on auto-repeat by slotting a repeat action BEFORE the sequence of abilities you want to cycle. My cycle is pretty simple: spell attack, melee attack.</p>
<p>A lot of the advancement is non-standard. Every 5th level you are given 5 points to spend on your elements. These are affinities for the 5 classic Chinese elements that seem to have a relationship to your spell damage output and resistance as well as random stat modifiers. I started with 3 in all elements and spent my first batch of 5 on increasing everything to 4. From there, I spent as many points in wind as they would let me (they call it Winra or something dumb like that &#8211; but not as bad as metal which they call Oora, likewise fire is Pyra, etc&#8230;). My remaining points went into earth at the time. Wind seems to be a caster stat and apparently most of my spells are wind based. Earth seems to be the tank stat. Sounds good enough for now.</p>
<p>You don&#8217;t learn new abilities from a trainer or when you level up. You purchase them from your skill page with points that you earn directly from kills. The mobs directly adjacent to my newbie spawn point weren&#8217;t worth any of these &#8220;spirit&#8221; points, but once I got any distance away, I started killing things worth 2-3 each. First few ranks of low level abilities cost 30-100 points, so there is a clear incentive for short bursts of grinding to get these points.</p>
<p>After a bit more quest and spirit grinding later, I had every rank of every ability available to my level 14 self. They added a large attack with a 5 second cooldown and a brief heal over time. I updated my main macro to open with the big nuke, cast, cast, cast, hot, repeat. Against mobs of equal or greater level, this kept me topped off until I ran out of mana. A brief spot of meditation later (or tapping my Dark Ritual), I can resume the incessant grind.</p>
<div style='float: right; padding-left: 0.25em'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-39-04.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-39-04-300x187.jpg" alt="2009-11-25-22-39-04" title="2009-11-25-22-39-04" width="300" height="187" class="alignright size-medium wp-image-642" /></a></div>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-40-08.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-40-08-300x187.jpg" alt="2009-11-25-22-40-08" title="2009-11-25-22-40-08" width="300" height="187" class="alignright size-medium wp-image-632" /></a></div>
<p>The game also has a transformation mechanic. It seems that many (most? all?) mobs are valid transformation targets. There is a very low chance per kill of a mob dropping a card that teaches you the ability to transform into them. Most of these cards have limited uses &#8211; but the transformation itself is of unlimited duration, so 50 charges really do last a long time. One of the flurry of newbie tutorial quests explains all of this and gave me a card, but I wasn&#8217;t paying attention at the time. It lets me turn into a frog who is apparently fire element attuned and also counts as a different creature type (my default of course being humanoid).</p>
<p>Just like the 5 elements have the whole paper-rock-scissors relationship with each other, so do creature types. There are apparently 9 of these, and one of the major benefits to transformation is setting yourself up to do 1.5-2x damage to your enemy. Double damage means half the grind time&#8230; add 2x exp potions to it&#8230; and it might actually become feasible to advance levels.</p>
<p>And as if that wasn&#8217;t enough random systems, all players have combat pets. They have the classic hunger money sink built in so you can unsummon your pet if you can&#8217;t afford to keep them happily fed. It looks like every mob in the game might be pokemonsters. You can use nets on them once you&#8217;ve damaged them, etc&#8230; Pets may or may not learn abilities as they advance in levels and they can also be taught abilities via scroll sort of items. Mobs have creature types and elemental affinities so you can use them to focus your damage types considering what you&#8217;re farming as well.</p>
<p>Players start with one pet (based on race) and are given an &#8220;unidentified&#8221; pet during opening quests. There is a tax of sorts to id pets and reveal their stats. I&#8217;m not sure entirely what this means because I can use the new pet w/o any apparent disadvantages.</p>
<p>In addition to summoning a pet as normal, you can also &#8220;fuse&#8221; with them to split damage taken. I think this is one of the game&#8217;s primary tanking mechanics &#8211; and I would not be surprised if your fused pet variety impacts your damage taken (ie, pick something resistant to the types of damage you&#8217;re taking, etc&#8230;). I do not think fused pets can use their abilities.</p>
<p>It was a good, long session. I wish the exp rate hadn&#8217;t just switched off upon leaving newbieland, but after a bit of struggling, I was able to hit level 15.</p>
<p><i>I wasn&#8217;t able to find time for any other meaningful sessions after the first big one, but doubt that I would have seen much else of interest during them.</i></p>
<h3>Gameplay</h3>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-35-02.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-35-02-300x187.jpg" alt="2009-11-25-22-35-02" title="2009-11-25-22-35-02" width="300" height="187" class="alignnone size-medium wp-image-639" /></a></div>
<p>The gameplay is precisely what one would expect from a free-to-play, click-to-move MMO with optional WASD. The grind is long and predictable, with very little one can do to soothe it outside of exp rate potions and the like. But that isn&#8217;t necessarily a bad thing. Apart from behavior when tabbing out of the game window and back, things are polished and reliable. You have the control you need to get the job done and are given a surprising array of options. Unlike some of the older offerings in the genre, players really do have a wild variety of choice to impact their growth and abilities. I wouldn&#8217;t say that the game is as flexible as say DoMO, but it is absolutely more flexible than something like Ragnarok.</p>
<p>I don&#8217;t have very many gripes with the game, but those I do have count for something.</p>
<p>First, the game&#8217;s general ui was obviously created with some care&#8230; originally. There are a few rough edges and quirks that could use some polishing and would thus make things go smoother. NPC chat dialogs are lacking &#8211; it is difficult to identify whether a dialog options is quest-related, is some sort of trade/service selection, or is just world flavour text. This makes finding missions difficult. Likewise, the game has a lot of good help available while playing, and has the obligatory tutorial tooltips that nag you to read relevant system documentation when you encounter it&#8230; but there is a lack of consistency that leads me to believe that the system was just tacked on after the fact.</p>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-33-14.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-33-14-300x187.jpg" alt="2009-11-25-22-33-14" title="2009-11-25-22-33-14" width="300" height="187" class="alignright size-medium wp-image-638" /></a></div>
<p>Second, the combo system is great but clunky. It suffers from that same &#8220;almost there&#8221; sort of ui issue. As near as I can tell, it is impossible to either name combos or delete an action from a combo once it has been slotted. Your best bet is to delete and try again. There is no feedback for when a combo starts or finishes, and there is certainly no feedback when a combo aborts for one reason or another.</p>
<p>Third, the rate at which complexity is layered on top of complexity serves as a barrier to entry. Spirit and elements for advancement, but not every level and not necessarily when you level. Oh, and spirit is also used as a currency when upgrading equipment &#8211; but then again, so is &#8220;treasure&#8221; which is an upgrade-only sort of currency that you get transparently in the background while doing everything else. Pets must be identified, but can be used w/o identification. Creature types and elemental types of attacks create this wild net of damage multipliers that can either benefit you strongly or kick you in the teeth w/o warning if you don&#8217;t understand them. It would be much better to introduces all of these systems one at a time time, but since the initial orgy of level advancement force feeds you all of this information at such a dizzying pace, you&#8217;re bound to miss most of it.</p>
<h3>Art and Music</h3>
<div style='float: right; padding-left: 0.25em'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-35-48.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-35-48-300x187.jpg" alt="2009-11-25-22-35-48" title="2009-11-25-22-35-48" width="300" height="187" class="alignnone size-medium wp-image-640" /></a></div>
<div style='float: right'><a href="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-32-12.jpg"><img src="http://ammonlauritzen.com/blog/wp-content/uploads/2009/11/2009-11-25-22-32-12-300x187.jpg" alt="2009-11-25-22-32-12" title="2009-11-25-22-32-12" width="300" height="187" class="alignnone size-medium wp-image-637" /></a></div>
<p>What can I say? I&#8217;m a sucker for this kind of art. It is clean and original and anime-inspired. The character costumes and animations are all very well done and the cash shop offerings look like they&#8217;d be a lot of fun. In the time it took me to walk to town, I did not encounter one reskinned mob type. Everything was weird and different. Sure there were rat men and killer saplings like you would expect, but I also fought giant animated coins and giant insane mine worker types with bombs in their backpacks and rabbit head hats.</p>
<p>Skill animations are huge, over the top light shows that make it impossible to miss what&#8217;s going on <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The music is nice and pleasant, and fits the theme perfectly. It&#8217;s the kind of music I wish I could find as mp3&#8217;s lying around the game data directories &#8211; but alas, it&#8217;s packed away somewhere <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<h3>Stability</h3>
<p>I didn&#8217;t have any problems once the game got up and running. I never got disconnected and never had problems authenticating.</p>
<h3>Final Grade</h3>
<p>Ether Saga Online is a good, cute game. It is more playable than a lot of the competition, but suffers from a slightly less than perfect localization and overmuch complexity. The grind sets in fast and is disappointingly slow once you get started &#8211; even with exp potions on board. For what it is, and in consideration of my expectations, I give the game an 8 out of 10. You could do a lot worse with your free-to-play time.</p>
<table>
<tr>
<td width='50%' valign='top'>
<b>Pro</b></p>
<ul>
<li>Web page is actually surprisingly useful once you navigate away from the stock Asian MMO noise.</li>
<li>In-game help is informative, with pictures.</li>
<li>Client downloaded by a well seeded torrent.</li>
<li>All mobs appear to be pokemon, should you care to catch them all.</li>
<li>All players are pokemon trainers, so even support types should have guaranteed dps.</li>
<li>Good mix of classes and abilities.</li>
<li>Pretty. Very pretty.</li>
<li>Nice music.</li>
<li>Great character emotes and other animations.</li>
<li>Theme is well handled and as immersive as you could hope for.</li>
<li>There appear to be more than enough quests.</li>
<li>Combat macros FTW.</li>
<li>Regular cookies in the form of spirit points used to buy skill ranks outside of the normal level advancement framework.</li>
<li>All players are shapeshifters, so even boring old fighter types can shift their damage types and resistances around.</li>
</ul>
</td>
<td width='50%' valign='top'>
<b>Con</b></p>
<ul>
<li>Paranoid imported installer is confusing and scary and slow and annoying &#8211; it took me longer to install than to download.</li>
<li>Downloadable client isn&#8217;t even vaguely current &#8211; it took me longer to patch than it took to install.</li>
<li>The level advancement honeymoon is cut to an abrupt end at around 12-13. Level cap is in the 100&#8217;s.</li>
<li>Learning curve on all of these random systems isn&#8217;t very friendly &#8211; tutorial experience is really quite poor.</li>
<li>Quests are hard to find and you can&#8217;t double up on them very effectively.</li>
<li>Less than perfect user interface, the rough edges can chafe at times.</li>
<li>The whole window can get very cluttered at times with all of the million HUD elements.</li>
<li>Screenshots are saved in bmp format, which means I have to re-encode them before uploading here <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Also, I couldn&#8217;t find any way of toggling the HUD to take prettier pictures.</li>
</ul>
</td>
</tr>
</table>
<h3>Afterthoughts</h3>
<p>I&#8217;m not really sure why Ether Saga was honored alongside Wizard 101 &#8211; which I view to be perhaps the ultimate kid friendly MMO. It is a good solid game with a lot of depth and a lot of play time, but there is nothing absolutely mindblowing about it that screams after my wallet. If my toddler were 10 years older, I&#8217;d totally be playing Wizard 101 with her, but would probably not give Ether Saga a second thought.</p>
<h3>What&#8217;s Next?</h3>
<p>Tomorrow is Thanksgiving. I&#8217;ve got a few closed beta opportunities to choose from right now, so I think I am going to pursue one of those for now. No game is explicitly planned for review next week, but you never know, something might jump out at me and earn a quick once-over.</p>
]]></content:encoded>
			<wfw:commentRss>http://ammonlauritzen.com/blog/2009/11/26/mmo-a-week-ether-saga/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
