I’m itching to do a write-up on some of RIFT’s rogue class options, but figured it was more appropriate that I did something else before launching into a full discussion of another class.
I’d like to take a moment and outline the salient points that make each of the game’s 30-odd subclasses unique and interesting, because I’ve yet to find anything of the sort anywhere. Most wikis just quote the same garbage promotional text that talks about how Champions have “legendary strength” and move with “startling speed” and other such uselessness. My information is from the skill tree itself. I am reporting the trends in abilities, some of which might not fully manifest unless one spends over 30 points in the class, but there you are.
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