So… wow. Bartle’s been getting a lot of press and/or flak for his stance against a quest in WoW that the creators coyly titled “The Art of Persuasion”. Basically, the quest NPC is too impatient to interrogate a prisoner but doesn’t want to dirty his hands with torture – it is against his organization’s rules of operation – so he gives you a cattle prod to fry him with a few times while he looks the other way (all of 3 feet away).

The fact that the quest exists isn’t wrong. The fact that you don’t really have much of a choice in the matter is. You can’t tell the quest-giver “no”. You either have to torture the prisoner or you have to bypass the remainder of the quest chain (which is fairly important if you want anything to do with the Kirin Tor mages).

I did the quest once – on my warlock, the character whose job it is to be a little dynamo of concentrated evil – and I remember standing there for 5 minutes debating before I finally decided to actually zap the guy. I’m not planning on doing the quest chain again on any other characters. Normally, my criteria for adding a quest to my blacklist is that it is boring or a terrible waste of time vs the reward. This is the first quest I’ve ever had to swear off on moral grounds.

So why has this particular quest been singled out? Why wait until now? By every definition in the book, we (players of WoW and numerous other MMORPG’s) have clearly been engaged in innumerable unsavory activities – including torture – for years now.

This is hardly the first time a quest in WoW expects you to use violence to extract information. There are quite a few quests that expect you to beat on people until they talk. There are several quests that ask you to kill couriers for information they are carrying. There are quests where you poison people and quests where you perform horrible experiments on people and quests where you don’t actually have to beat on the source of the information, you just have to prove that you’re willing to do so. It is, after all, a game whose fundamental action is killing.

We play a game where we are asked to role-play as soulless mercenaries who’ll kill anyone/anything for a few bucks – or more likely a shirt that we’re just going to turn around and pawn because it breaks our set bonus. We’ll dig through pig droppings and harvest organs and collect on debts owed to thieves and steal apples if we accept every job offer that comes our way.

The circumstances behind this particular quest, however, are much more obvious. This particular quest NPC says:

You see, the Kirin Tor code of conduct frowns upon our taking certain ‘extreme’ measures – even in desperate times such as these.

You, however, as an outsider, are not bound by such restrictions and could take any steps necessary in the retrieval of information.

He then hands you a “Neural Needler”, which “Inflicts incredible pain to target, but does no permanent damage.” You then have to walk 3 feet to a man chained into a chair and use the needler on him five times. The ‘conversation’ goes something like this:

  1. Pathetic fool! A servant of Malygos would sooner die than aid an emeny…
  2. Aargh! Do your worst, {class}! I’ll tell you NOTHING!
  3. Aahhhh! Release me! I am of no use to you. I swear it!
  4. Stop! I beg you, pleae stop. Please….
  5. Alright! I am beaten. {information you wanted goes here} Your mission is folly!

But you can keep zapping him a few times before turning in the quest…

  1. I’ve given you the information, {race}! You’re wasting your time….
  2. Noooo! This tortue is inhumane! You have what you want… why don’t you just kill me?

Even “better”… you can apparently get a fresh needler (I have not confirmed this) and continue frying the guy, just for fun…

  1. What more can you possibly want, {race}?
  2. Stop! Please…
  3. How can you possibly bring me lower?
  4. What more can you take away from me?
  5. You aren’t even asking me questions…
  6. Are you trying to meet the real me?
  7. You’ve got a darkness in you, {race}.

So, whether this is some kind of weird statement on current events or not, several people at Blizzard apparently think that torture can be useful and want to spread that opinion to their audience of millions. I mean, c’mon, it’s not like children play this game, right? …

Regardless of why the quest was written, why it was included in the game, and why it’s standing out above all of the other heinous things players have been asked to do in the game… it was a mistake and needs to be revised to avoid railroading players into a choice between being evil sadists and quitting the game. Everyone involved should be ashamed of themselves.

Back in the lead-up to Wrath, I’d suggested that one of the Hunter class’s biggest problems was the stable system. In my experiences over the last few days with Al, I hold this opinion more firmly than ever.

Every class has the option of carrying a second set of equipment around for different circumstances in instances. A cat druid might carry healing eq for certain boss fights where the extra hot is needed, any warrior worth two beans is going to have a shield somewhere on his person, etc…

Hunters and warlocks are both already heavily penalized in the inventory department, though to be fair they really don’t have much need to switch gear between fights. Hunters permanently sacrifice a bag slot to ammunition, and warlocks need to carry lots of shards – for which they can optionally choose to employ custom bags.

After spending only 17 points in demonology, a warlock can cycle through 3 different pets in ~6 seconds. They can adapt for different fights as necessary. To them, changing pets is roughly as difficult as changing weapons. A warlock’s pet (or often their lack thereof) is simply a buff like that granted by another class’s stances and auras.

If a hunter wants to switch pets, they have to run to the nearest town. No switching gear or rebuffing between fights for them.

Aspects aren’t big enough to warrant this discrepancy. They are essentially:

  1. I am shooting things
  2. I am out of mana because I was shooting things
  3. I am corpse running after my group just wiped
  4. I am fighting a boss that does nature damage
  5. I am not running out of melee range for some bizarre reason

So in normal practice, a hunter has two states – killing and in-combat downtime. Aspect of the viper is a complete joke since 3.0. Requiring players to alternate between the two is a big design flaw, IMO.

So if aspects aren’t a hunter’s “stances”, pets are the big candidate for the role.

Just like a paladin can strap on his shield to tank or put on a dress to heal, a hunter can use a gorilla to tank or a chimera to crowd control or a dinosaur to eat things… as long as he returns to town first.

Please, Blizzard. Just put hunter pets in the spellbook already.

Of course, my nefarious reasoning behind ALL of this is just so I can carry a set of 5 pets into a boss fight and resummon a new one when the old ones melt under his AoE aura – allowing me to actually have a pet out for the entire fight and waiting until after the fight to rez them ;)

So… I’ve had some time to goof around with WoW’s second expansion (goof being the operative word). I officially have four lvl 70+ characters now:

  • Allaryin – 70 dwarf hunter (52/8/1)
  • Chokuretsu – 71 gnome warlock (0/54/8)
  • Kikichikki – 70 draenei priest (0/61/0)
  • Juvu – 70 orc death knight (55/0/5)

Most of the reason I don’t have anyone in the mid-high 70’s yet is because of time spent getting Choku and Juvu up to speed.

Choku was 67 when the expansion came out, so after a very bad Utgarde Keep attempt, I took her back to Netherstorm until 68, when I moved to Borean Tundra – which is completely soloable in crummy outland greens. Choku is planned to be my main in Wrath (just as Kiki was my main for most of BC, and Al was my main in classic). I dropped tailoring for inscription and am slowly leveling that up, just buying flowers whenever I feel the urge. I won’t obsess about inscription until Choku’s approaching 80.

Juvu is my big experiment in death knights… and in high level horde content… and in playing on a different server without my normal support structure (created on Terenas and then payed-transfered to Malfurion to join coworkers). On the road from 55 to 70, he’s respecced 5 times now, and I’ve got some very strong opinions on what works for “low” level solo grinding as a DK. /played from rolling char to dinging 70 = 32 hours (spread out over 14 days RL time, so mostly unrested).

Kiki hasn’t done anything since the expansion landed. I’m waiting for dual specs to start leveling her – It’s been a while since I’ve engaged in any serious face melting ;)

Al… has gone fishing, and exploring, and pet collecting. The only quests I’ve done with him so far have been the gem perfection quest, Dalaran cooking dailies and stuff for Kalu’ak rep. I think this is Al’s new calling in life. I’ve become so rusty at grouping with a hunter that I’m pretty much resigned to the fact that he’ll never really group again.

The remainder of the reason why I haven’t done any Dragonblight quests yet is because I’m doing the recruit-a-friend thing with a new account for my wife. At the end of our first 1-hour play session, we were level 8. After our second, we were lvl 12. If she retains sufficient interest to play a few hours a week for the duration of the bonus xp period, I fully expect that I’ll finally have lvl 60’s in every class as a result :P

The reason I’ve not written anything in over a month should be fairly obvious. Mind, it wasn’t all WoW. Leading up to Wrath’s release, I passed the time by playing a good bit of EVE (and have since canceled my account again).

I’m planning on writing some reviews of the viability of the new hunter pets in a pve solo environment as well as a few posts on death knight specs and spell rotations. I’ve also got a big technical (very unrelated) post in the works that might be out this weekend, we’ll see.