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April 30th, 2007

spring 2007 anime part 5

And here comes round five. Same warning applies, some spoilers, but not enough to ruin your day, etc…

idolmaster xenoglossia

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iDOLM@STER XENOGLOSSIA is based on an arcade game. After watching two eps, I stumbled across what is really a phenomenally good (tongue in cheek + pictures) summary of the show.

In my grand (?) tradition of adding other shows together to achieve new ones. I hereby declare that idolmaster is what happens when you add Evangelion and Angelic Layer together, then throw in a splash of moe obsession

Basic story is that the moon has exploded. This is bad. Tidal levels are all thrown out of whack, and the moon is made out of rocks. These rocks like to interfere with cell reception when they’re not falling out of the sky. But that’s not a problem when the world has a country like Japan, where they can just launch little girls into space to fight the falling debris.

It’s funny, it’s slightly quirky. It’s also pretty standard issue girl- from- the- sticks- who- thinks- she’s- gonna- be- a- rock- star- winds- up- driving- a- giant- robot- to- save- the- planet- from- falling- meteors fare. Penny enjoyed it sufficiently that I think we’re gonna try to follow this one if at all possible.

kishin taisen gigantic formula

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Gigantic Formula is yet another mecha show, complete with tournament type atmosphere and young kids driving the robot that will save the world.

The year is 2035 and a strange blight has wiped out much of the planet. For some reason, the UN has somehow managed to convince nations to wage a “wise” war against each other - where each country provides a champion to duel it out with other nations champions. In big robots.

The mecha are CG, and their art doesn’t quite fit, but it’s better than it could be. The show’s art in general is much more on the realistic side. Everyone has brown hair, has more realistic eyes and facial shapes, etc… I like it. Penny’d probably hate it though. The music didn’t do anything for me. In fact, 5 minutes after watching episode one, I don’t remember anything about the music, so I guess I’ll just file it under forgettably typical.

Despite the cliche wrappings, this one looks pretty good. It’s being subbed by one of my favorite groups, so that’s also a plus.

koutetsu sangokushi

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And, a historical anime to round things out. I normally avoid these things like the plague, since they typically bore me to tears - and I don’t know why. I was almost a Sino-Japanese history major in college :P (In stead, I went the literature route and then dropped out for medical reasons mentioned 3 years ago in this blog).

So far… shrug. It’s definitely got some sort of period setting to it. The title suggests that this is somehow related to the Three Kingdoms period of Chinese history. But koutetsu (鋼鉄)? It means ’steel’, so shrug. Some generic war reference perhaps? Shrug.

Nothing I’m seeing is overtly reminiscient of the Sanguo period, at least nothing matches up with my admittedly limited knowledge of the age. Episode one introduces us to two nations, ‘Gi’ and ‘Go’. And there’s a magical cube that makes people jump around and grow mecha arms and throw lightning and stuff. And ninjas steal things.

I’m not horribly impressed with the show, and I don’t think it has anything to do with my lack of enthusiasm coming in. And, I don’t think it’s just that I’m being turned off by the yaoi overtones in our hero’s relationship with his master. I’m honestly… just kind of bored with the show. It’s a lightly scifi flavoured retelling of a fantasy retelling of one of the most highly romanticized periods in Chinese history… and everything feels a bit too watered down.

That said, the art is decent, the animation is decent. The facial close-ups annoy me - it feels like they distort the proportions. Meh. I’m not really planning on watching episode two of this one, but I won’t walk out of the room if somebody else puts it on.

Posted by Ammon as anime, idolmaster xenoglossia, koutetsu sangokushi, play, sangoku at 2:55 AM EDT

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April 26th, 2007

open flash happiness

This morning, Adobe announced that they are open sourcing Flex (under the MPL). Their FAQ is pretty informative.

Slashdot’s gallery of morons is lambasting the announcement as just a PR stunt, as a scared response to Microsoft’s recent announcement of WPF/E Silverlight, and likely as a joint conspiracy between Sony, the Bush administration, and Jack Thomspson to steal their mp3z. But you can’t make some idiots happy, no matter what you do.

I couldn’t be happier with this news. It’s a major win for not only Adobe (who gets fresh innovation and lots of good karma out of the deal) but also for the community in general. Flex is a tremendously powerful platform, it’s a serious platform. While Flash is just for pretty pictures, Flex is for content. It is fast to develop for, it is more reliable than AJAX (since it runs under a consistent VM that doesn’t change from browser to browser or OS to OS), and it looks better and runs faster than Java Swing (well, it doesn’t take much to look better than swing, or be faster than swing, but Flex does both, at the same time, and does it for less effort on the developer’s end).

Fact of the matter is, Adobe is open sourcing their compiler, their debugger, and their core language api. Really, the only thing they’re not opening up is the VM itself… but they’ve already done some of that. Adobe is also keeping control of the project, it’ll be hosted on their servers, etc… So between that, and their keeping the Flash 9 player closed source, the platform isn’t in danger of rapid death spiral type unreliability.

Ted Patrick has more details on his blog. Namely, the release schedule:

Starting Summer 2007 we will be posting daily builds of the Flex SDK and providing open access to a bug database online. The Flex community will have direct access to the same tools developers use internally to manage Flex quality and this will allow the Flex community to improve the quality of Flex directly.

In December of 2007 after the release of “Moxie” (aka Flex 3) we will be posting all software assets into a public Subversion repository for public access. During this transition period we will be clarifying governance on the Flex SDK and how contributions will be handled in phases.

Naturally, I’ve got more questions about this, but… I’m too excited to care at the moment.

I have the sinking suspicion that as one of the few groups on the planet to adopt Flex 2 as a development platform from its launch, a few of my comrades and I will be among the first to actually contribute code to the new Flex 3 project. We may none of us be compiler jocks… but I tell you what. We are going to fix a few broken/clunky UI classes and are gonna give the native data classes a good jolt of needed features.

I giggle at the thought of how much work DataGrid is going to see the first month ;)

Posted by Ammon as as3, flash, play, work at 10:41 AM EDT

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April 25th, 2007

ant + svn = love

Back in December, I built a system where my SVN post-commit hook automatically updated a file containing revision info for an application I'm writing.

Well, a few things got shuffled in our ant buildfile and that script stopped working. Not because it was bad... just because files moved around and nobody thought to update it.

My group is currently moving away from allowing Flex Builder to handle our compilation and to just using ant on both dev workstations and for server-side deploys. This got me fiddling with ant a bit more this morning and resulted in my stumbling across the SvnAnt ant task. A bit more fiddling, and I now have ant generating the version.xml files for us at build/deploy time in stead of relying on the shell script.

SvnAnt is cool. It can perform most svn operations for you from within your ant builds. This means you could automatically push builds to a server or use ant to expedite the creation of new repositories, or whatever.

My adventures with SvnAnt have born two neat little toys:

  1. I now have a build target that automatically updates both the current repository AND my classpath repository (in case I forget to poke one or the other).
  2. I also have a build target that extracts revision versions and builds my xml data file for me. No more stale files on the dev side of things and the ant version is much more robust - it works even when we move files around :)

installing svnant

I downloaded SvnAnt and dumped the jar files into a /lib dir in my repository. This simplifies builds tremendously if the jar files are always kept close to the build.xml file.

I added a few lines near the beginning of my buildfile:

<!-- path to the svnant libraries. -->
<path id="project.classpath">
    <pathelement location="${basedir}/lib/svnjavahl.jar" />
    <pathelement location="${basedir}/lib/svnant.jar" />
    <pathelement location="${basedir}/lib/svnClientAdapter.jar" />
</path>
<!-- load the svn task -->
<taskdef resource="svntask.properties" classpathref="project.classpath"/>

This loads the jar files and preps the <svn/> tasks for use.

update_and_build

<target name="update_and_build">
    <svn>
        <update dir="${basedir}"/>
    </svn>
    <ant target="build_all"/>
</target>

This calls the svn update first and then continues on to execute the normal build (where "build_all" is a valid target, of course).

In my case, I have a classpath repository that I also want to update when performing this target. The location of my classpath is defined as as3ClassPath in my build.properties file, so I just add <update dir="${as3ClassPath}"/> to my svn tag, then it updates both repos for me if needed.

make_version

The version.xml generation code is likewise very painless to use.

<svn>
    <status path="${basedir}" revisionProperty="svn.revision" />
</svn>
<echo file="version.xml" append="false" message="&lt;?xml version='1.0' encoding='utf-8'?&gt;&lt;version&gt;&lt;rev&gt;$$Rev: ${svn.revision} $$&lt;/rev&gt;&lt;/version&gt;"/>

Note that I use $$'s to escape the $'s in my output and that I use html entity codes for my >/< chars.

The result is that every time I run the build, we get a file called version.xml containing xml that (if indented for human readability) looks something like:

<?xml version='1.0' encoding='utf-8'?>
<version>
    <rev>$Rev: 1009 $</rev>
</version>

So... I like it. It makes me happy. There's a lot more that the ant task can do. Take a look at the docs for more info.

update

So... it appears that sometimes the SvnAnt stuff isn't behaving quite as well as it should. Namely, it fails to use the java svn interface that I thought was being included in the svnjavahl.jar file in the package... but apparently not.

If you have this problem, just make sure you have a modern version of the svn cli utilities installed. For those of you running windows + TortoiseSVN, this just means you'll also need to download and install svn-1.4.3-setup.exe or whatever the current version may be at the time of reading ;)

If that doesn't work, well, I've figured out how to make the thing work w/the JavaHL interface. Download svn-win32-1.4.3_javahl.zip (or current version, of course), and drop the dll contained in the zip file into your C:WindowsSystem32 folder. Then restart your IDE, and voila.

Posted by Ammon as ant, howto, play, svn, work at 2:54 PM EDT

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April 16th, 2007

spring 2007 anime part 4

Haha! I found three more episodes! Cower and tremble, mere mortals as I present another set of generic quickie reviews of some of this season's new shows. Spoiler warning level is at a code yellow.

bokurano

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In yet another attempt to explain the show by comparing it to other stories that have come before, I hereby declare that Ender's Game + Breakfast Club + Neon Genesis Evangelion = Bokurano.

A group of 15 kids (14 seventh-graders and one's fourth-grade sister) are lumped together for some variety of summer camp/schooling/mandatory fun. A whole lot of nothing happens. Then nothing else happens. Then nothing happens again. Then one of the boys tortures a crab. Then they have a brief philosophical debate about the morality of killing the crab.

Then the kids get bored and decide to explore a cave, where they bump into a guy who tricks them into signing on as pilots for a mecha responsible for defending the planet against a series of impending alien invasions.

All in all, I think I might like it. It looks like the plot might go somewhere next episode, so I'm hopeful. However, their CG mecha integration with the normal artwork fails - always a losing point in my book. The music is good, the art is good.

The storytelling is slow and sort of laid back, as if the story is happening whether or not the camera is there. And sometimes the camera man runs out of tape.

kamichama karin

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I'd translate the title as "Little Goddess Karin". The show is about a little girl who's lost everything in her life, especially her parents and her little kitten. Personally, I'm not terribly motivated to feel sorry for her. She comes across (to me, anyway) as substantially more of a brat than your average magical girl.

Maybe it's how she seems to be slightly obsessed with other "cute people". Maybe it's her inflexibility and willful ignorance. Maybe it's the scary pink costume (nothing wrong with pink, esp on a magical girl, but this particular costume annoys me).

What I do know is that her transformation phrase sets my teeth on edge. She shouts out "I am God". In English. No "Parallel Parallel" or "Moon Magic Make-Up" sort of spell. Straight up unfiltered blasphemous narcissism.

My wife seemed vaguely interested in this one. It feels almost eerily like a cross-over between Sakura and Pretear, with some sincerely interesting plot points... but unless episode number two is way better than episode one, Penny'll have to download the rest of the subs herself :P

shining tears x wind

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The 'Shining' series of RPG's has long been one of my favorites. Like top three favorite series. So... when I heard that a new anime would be coming out based however vaguely on one of the series' installments, I committed myself to watching it - no matter how bad it wound up being.

Shining Tears was not my favorite game in the series, but I liked it better than NEO (well, I liked almost everything better than NEO). Tears at least looks like it belongs in the series (even if it is an action RPG where all of the previous games were tactical RPG's). NEO's just annoying :P Anyways...

Shining Tears X Wind seems to be an interlude between the world/plot of Shining Tears with its upcoming spiritual sequel, Shining Wind (due in Japan this May). After watching episode one, I'm not entirely sure what to call the anime any more... because it is certainly not just a rehashing of the Tears story, and I don't think it's going to be the Wind story...

Oh, but what is the story? Well, start with two worlds, the Tears world and something a bit more modern. The two universes collide, high school kids go missing, cherry trees long thought barren go into bloom, something happens with mirrors, Mao throws fireballs, some guy who looks like Xion but is apparently really named Zero flies around with black & white wings, Souma is probably our main character because he does the Utena thing and pulls a sword out of a girl, and goblins pop out of silly little dimensional rifts. But not necessarily in that order.

So far, my knowledge of Tears makes the show quite interesting but is hardly necessary or even relevant to overall enjoyment (or ability to follow the rapid plot advancement in the episode). My only complaints so far are pretty minor - The story might be going just a bit too fast to enjoy, and Mao doesn't look quite as crisp in the anime as she does in the Tears artwork (but that's hardly surprising, and at least she looks better than how the Disgaea characters wound up in their recent anime adaptation).

I'm gonna be watching this one if it kills me. And I'm being pleasantly surprised. The music is mediocre and the art is average, but they're also providing me with a new story that promises to involve characters I already like and am familiar with.

Posted by Ammon as anime, bokurano, kamichama karin, play, shining, shining tears at 5:55 PM EDT

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April 14th, 2007

spring 2007 anime part 3

And here we go with the third set of eps ;) If everything goes according to my evil master plan, there will be at least 6 of these posts in all.

As with the previous two posts, I guarantee minor spoilers but don't suspect that they'll ruin your day if you're into avoiding stuff like that.

sola

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First off, let me say that their romanizing of the word 空 (そら) with an 'L' in stead of an 'R' really kind of bugs me. Not for any really specific reason... just sort of a deep and abiding visceral annoyance.

The show starts off as your average highschool romance. We have a boy who likes to take photographs of the sky. The boy has a sister who is hospitalized for unexplained reasons. He and a female friend (whom he's likely had since childhood, of course), visit her regularly.

The boy's photographic obsession with the sky is getting him in trouble with the women in his life - he even ditches his sister's belated birthday party in order to take a shot of the sunset.

Well, he meets a girl who likes some sort of strange tomato juice that can only be acquired from vending machines and apparently only comes out at night. We shall assume that she is primary love interest #1. She is also probably homeless.

Not a whole lot else really happens during the show... the tomato juice at night girl is not only homeless, she is likely on the run from your standard issue evil syndicate and/or bounty hunter cadre. The episode ends with a brief action sequence of the girl being chased after by one such bounty hunter.

Oh, and there's a gothic lolita type girl who lives in a box under a bridge or something? Shrug.

I'm not sure about this one. The music is pretty good, if typical. The art is artistic and interesting, but not astounding. Hopefully, the story will pick up and become much more interesting with the next episode.

el cazador de la bruja

El Cazador de la Bruja
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El Cazador is sort of a western crossover between Noir and ye olde generic secret government soldier project anime (well, I guess Noir has super soldiers in it... but that's beside the point :P).

I assume that events take place somewhere in modern day Mexico, but the show doesn't really ever say.

To translate the title, allow me to present the conversation I had with my wife's sister's husband's brother, who is substantially more supeingo de jouzu than I am.

Ammon: el cazador de la bruja... the witch hunter?
Ben: Correct.
Ammon: nod, hmm
Ben: The hunter of the witch.
Ammon: yeah
Ben: Not the hunter who is a witch.

I think this one's a keeper so far. I love the music, I love the artwork. I like the writing. There's some humor, but not too much. The story progresses at a good rate and is both easy to follow and easy to get sucked into.

nagasarete airantou

Nagasarete Airantou
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Think... Gilligan's Island minus every male cast member but Gilligan plus a few extra Ginger's and Mary Ann's until the population is that of a sizable village, and you have Airantou. Oh, and add a bunch of really random animal characters for flavour. The piggie is named Tonkatsu, the bear is Kuma-Kuma, and the orca is Sashimi...

However, the thing that scares me most about this whole show is that SquEnix is one of the sponsors...

Things start off with a kid being left for dead after falling overboard during a heavy storm and end with him being thoroughly trapped and incapable of escaping an island that has somehow become inhabited entirely by girls between the age of 10 and 20 (plus grandma, who's somewhere between one and two hundred years old).

As is to be expected by the genre, there is fan service, but there's more hinted fan service than actual. Mostly, the show seems to be slapstick humor as our hero runs for his life while the females of the village attempt to capture him for breeding purposes.

I'm not going to give a recommendation for this one, but it was kind of funny, so shrug ;)

Posted by Ammon as airantou, anime, el cazador, play, sola at 5:55 PM EDT

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