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	<title>Comments on: remarksmanship</title>
	<atom:link href="http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/feed/" rel="self" type="application/rss+xml" />
	<link>http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/</link>
	<description>and still for good reason.</description>
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		<title>By: Another Beast Master</title>
		<link>http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/comment-page-1/#comment-13968</link>
		<dc:creator>Another Beast Master</dc:creator>
		<pubDate>Wed, 07 Feb 2007 05:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/#comment-13968</guid>
		<description>Thanks for giving a new perspective into the BM spec and those tips on Hawk Eye etc. This was really helpful. Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks for giving a new perspective into the BM spec and those tips on Hawk Eye etc. This was really helpful. Cheers!</p>
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		<title>By: Ammon</title>
		<link>http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/comment-page-1/#comment-13882</link>
		<dc:creator>Ammon</dc:creator>
		<pubDate>Mon, 05 Feb 2007 23:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/#comment-13882</guid>
		<description>For comparison, at lvl 62, with the first spec listed, and equipped mostly in BC greens and using normal lvl 55 vendor ammo and nothing but Hunter&#039;s Mark and Steady Shot, my hunter&#039;s average performance hovered somewhere in the neighborhood of 410 dps (185 base + 225 or so observed from Steady).

Adding Arcane Shot and Serpent Sting on top of that, we get another 100 dps or so. Add a pet for at least 90 more dps. So, that&#039;s ~600 dps that can be sustained for about 3 or 4 fights (vs even leveled non-elite mobs) before running out of juice. Multi-shot and traps can increase this further... but shrug.

Add in the ease of starting fights with Rapid Killing + &lt;a href=&#039;http://www.wowwiki.com/Furious_Howl&#039; rel=&quot;nofollow&quot;&gt;Furious Howl&lt;/a&gt; + Aimed Shot vs a rogue having to distract and sneak up if they want to deliver their big opener...

Rogue wants to talk about dps improvements from expensive poisons? At Revered, Cenarion Expedition sells some arrows that are 15 dps higher than the ones I&#039;m using currently :)

My machinegun spec should perform at least 6-10% higher than that on the burst damage scale. Rapid Fire is worth +70 dps when it&#039;s on. Improved Arcane is worth about another 10 dps, Improved Hawk with a 1.8s bow is worth a permanent ~12% increase to your rate of fire for normal attacks, or another 22 or so dps.

The real wall you hit is actually with the 1 sec universal cooldown on activated abilities.

I compare my DPS capabilities to a similarly equipped rogue because I&#039;ve seen it happen plenty of times. I have good memories one time of doing SM at lvl 60 with a lvl 60 rogue (and the lvl 30-40 char we were dragging through) and keeping ahead of the rogue on the damage meter... until I ran out of mana. Then he blew by me ;)

The place where rogues really shine is their ability to continue delivering punishment long after the other dps classes run out of juice and need to take a drink. The thought behind my machinegun build is that it would be able to outperform a rogue as long as mana lasted (2 or 3 fights).</description>
		<content:encoded><![CDATA[<p>For comparison, at lvl 62, with the first spec listed, and equipped mostly in BC greens and using normal lvl 55 vendor ammo and nothing but Hunter&#8217;s Mark and Steady Shot, my hunter&#8217;s average performance hovered somewhere in the neighborhood of 410 dps (185 base + 225 or so observed from Steady).</p>
<p>Adding Arcane Shot and Serpent Sting on top of that, we get another 100 dps or so. Add a pet for at least 90 more dps. So, that&#8217;s ~600 dps that can be sustained for about 3 or 4 fights (vs even leveled non-elite mobs) before running out of juice. Multi-shot and traps can increase this further&#8230; but shrug.</p>
<p>Add in the ease of starting fights with Rapid Killing + <a href='http://www.wowwiki.com/Furious_Howl' rel="nofollow">Furious Howl</a> + Aimed Shot vs a rogue having to distract and sneak up if they want to deliver their big opener&#8230;</p>
<p>Rogue wants to talk about dps improvements from expensive poisons? At Revered, Cenarion Expedition sells some arrows that are 15 dps higher than the ones I&#8217;m using currently <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My machinegun spec should perform at least 6-10% higher than that on the burst damage scale. Rapid Fire is worth +70 dps when it&#8217;s on. Improved Arcane is worth about another 10 dps, Improved Hawk with a 1.8s bow is worth a permanent ~12% increase to your rate of fire for normal attacks, or another 22 or so dps.</p>
<p>The real wall you hit is actually with the 1 sec universal cooldown on activated abilities.</p>
<p>I compare my DPS capabilities to a similarly equipped rogue because I&#8217;ve seen it happen plenty of times. I have good memories one time of doing SM at lvl 60 with a lvl 60 rogue (and the lvl 30-40 char we were dragging through) and keeping ahead of the rogue on the damage meter&#8230; until I ran out of mana. Then he blew by me <img src='http://ammonlauritzen.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The place where rogues really shine is their ability to continue delivering punishment long after the other dps classes run out of juice and need to take a drink. The thought behind my machinegun build is that it would be able to outperform a rogue as long as mana lasted (2 or 3 fights).</p>
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		<title>By: Snarky</title>
		<link>http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/comment-page-1/#comment-13629</link>
		<dc:creator>Snarky</dc:creator>
		<pubDate>Wed, 31 Jan 2007 19:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://ammonlauritzen.com/blog/2007/01/30/remarksmanship/#comment-13629</guid>
		<description>Psh! Hunter keep up with a rogue for burst DPS? Perhaps you haven&#039;t met my &quot;machine gun&quot; specced rogue. With Blade Flurry, Slice and Dice, and Eskhandar all together my offhand weapon speeds are cut in half. A full stack of Deadly Poison (so far) adds 60 DPS, and I&#039;ll off hand an instant poison that adds another 50ish DPS. And Eskhandar works much the same as Ferocity... Since me speed doubles, it frequently procs twice during the time it lasts, giving me about 12 seconds of the fastest speed I&#039;ve seen (unless I grab my 1.3 offhand, in which case I&#039;m sub .7 speed).</description>
		<content:encoded><![CDATA[<p>Psh! Hunter keep up with a rogue for burst DPS? Perhaps you haven&#8217;t met my &#8220;machine gun&#8221; specced rogue. With Blade Flurry, Slice and Dice, and Eskhandar all together my offhand weapon speeds are cut in half. A full stack of Deadly Poison (so far) adds 60 DPS, and I&#8217;ll off hand an instant poison that adds another 50ish DPS. And Eskhandar works much the same as Ferocity&#8230; Since me speed doubles, it frequently procs twice during the time it lasts, giving me about 12 seconds of the fastest speed I&#8217;ve seen (unless I grab my 1.3 offhand, in which case I&#8217;m sub .7 speed).</p>
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