Skip to main content.
September 28th, 2004

discworld

I have recently been on a Discworld kick. I just finished reading Thief of Time and am now working on The Fifth Elephant. This leaves some six or so of the 30ish books unread by yours truly. I have the new book, Going Postal, on order from SFBC and hope to receive it within a few days (today is the release date, I believe).

I have also been spending more than my fair share of time logged into the mud. In addition to my normal character (Allaryin the Morporkian Seer), I have created four other characters: Kikichikki the Agatean Pishite, Kyaneos the Hublandish Barbarrian (female), Kurogane the Agatean Safecracker, and Adryn the Agatean Witch (female). Kiki has finally reached the point where he can cast resurrect, Kuro can backstab and is working on actually being able to crack safes, Adryn brews a mean pot of tea and can sometimes fly (and -really- needs to learn Morporkian and move to the Ramtops), Kyan can pretty much butcher anything she feels like.

I’ve also been mapping the heck out of the place. I have zMUD maps that cover every street in every major city in the game as well as my ever-expanding overworld map that comprises the entire highway system east of AM (and a bit west of town too - I’m currently charting through Omnia toward Klatch.

I had written a short bit of PHP to convert the different game currencies around and am now considering putting some maps of my own up on the site (including information that people actually need - like what’s in different shops and such, eh?). The temptation to do the maps is very strong… and once I start, I will not be allowed to stop.

The big problem with the mapping is that I’ll need a good program to render the things in, zMUD being nice and all - but entirely inappropriate for my needs. The thought occurs to try to use zMapper, but since he discontinued the project, I see no reason to register it. Chances are high that I might wind up using something more along the lines of some sort of CAD system.

Ok, people are here.

Posted by allaryin as play at 12:45 PM EDT

No Comments »

and the beat goes on

That is what we call a randomly-generated subject.

Anyhow, today started off normally enough - Penny got up and left for work and assumedly she set the alarm for a bit later in order to nudge me out of grogginess resultant from my inability to fall asleep at a reasonable hour last night. However, I did not get up when the alarm went off - for the alarm never rang. There was apparently a power outage a few hours ago that wreaked havoc on all of our wall-powered clocks. Rincewind decided to reboot as a result of this, so I know the outage lasted for more time than the UPS could handle.

Stephen and Nicole are en route to the house now, with Amber (potential new sister-in-law type person) in tow. I was supposed to be at work by now, but well, stuff happens, ne? Either way, nobody was really expecting me to get anything done in the office since the whole family run-around thing was planned in advance.

We had wanted to go to the Gaslight, but it looks like we’d have had to made reservations a few weeks in advance (normally we have done so in the past, but the only times we’ve ever gone were in result of Penny’s having won a contest at work, so things might have been different). I have no idea what exactly is going to happen this afternoon/evening.

I have homework for CS460 due tonight, but it shouldn’t take me very long, once I convert my knowledge of MySQL into Oracle.

Posted by allaryin as sleep at 12:31 PM EDT

No Comments »